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endliner

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endliner
·3 yıl önce·discuss
This is a somewhat misleading metric, seeing how FP64 compute isn't a priority for consumer GPUs. Still, it's great to see that at least some facet of modern GPUs can be replicated independently without using an ridiculously oversized die. There may yet be hope for some new GPU startup.
endliner
·3 yıl önce·discuss
They weren't identical, but they sure stood apart from others. Both used 64-bit MIPS CPUs, both had dedicated 128-bit SIMD cores driving their display list based GPUs. For a 1996 N64 having a SSE2 level SIMD was absolutely amazing. They're even similar from emulation standpoint: only in the last decade we've got enough CPU power to consistently emulate them at full speed.
endliner
·3 yıl önce·discuss
I absolutely love how Sony then trampled over Nintendo by first using their experience from this collaboration to make their own PS, then basically cloned the N64 architecture in the form of PS2.
endliner
·3 yıl önce·discuss
Apart from exhausting natural resources, industry also makes our lives miserable in other, more subtle ways. Compared to 150 years ago, the air we breathe is foul, the water we drink is contaminated by plastics and other chemicals, the food we eat is less flavorful and is low on nutrients. We've had clothing, running water and warm homes for ages, what we have now compared to then doesn't seem worth the effort.
endliner
·3 yıl önce·discuss
Freshwater and fertile topsoil are easily exhaustible resources. There are rivers (e.g. Colorado River) that are drying up due to overuse, and much of human waste gets either polluted with chemicals or ends up flushed into the ocean, never to be reclaimed. Once you dry up one river too many, you'll have both starvation and depopulation, but also daily shellings.