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- Social software requires designing for group success, not just individual success.
- Software developers need to consider the sociology and anthropology of the group that will be using their software.
- Human groups are committed to individual identity and group membership, which can lead to groups becoming their own worst enemy.
- Group structure exists to keep a group on target, on track, on message, on charter, to keep a group focused on its own sophisticated goals and away from sliding into basic patterns.
- Large groups require different design considerations than small groups.
- The responsibility for defining value and defending it should be put into the hands of the group itself, rather than trying to describe everything in the software up front.
- A core group arises that cares about the community as a whole and takes care of the social environment by encouraging good behavior and discouraging bad behavior.
- Reputation systems are not always effective in human situations.
- Ease of use should be designed for the group, not just the individual.
- Conversations require dense two-way conversations, and human interaction doesn't scale up like a balloon.
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