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jmorrison

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jmorrison
·geçen yıl·discuss
I have an admittedly resource-intensive, self-hosted, podman/docker-based slippy map product prototype. Briefly, it incorporates the nominatim geocoder, the valhalla routing engine, a map tiler, and PostGIS. One of its front-ends is https://github.com/nilsnolde/valhalla-app. If you are interested in participating in a beta test, please email me at my work address [email protected].
jmorrison
·geçen yıl·discuss
Both SGI (who had no hardware texture mapping at the time) and 3dfx were explored at the time DARPA SIMNET was being developed. Delta Graphics (Mike Cyrus' and Jay Beck's company - of the Cyrus-Beck line clipping algorithm fame), which did have hardware Z-buffer texture-mapping, were the incumbents, and was fielded. Gary Tarroli personally visited BBN for a chat, but I wasn't involved in that. If Abort-Retry-Fail is interested in the history of SIMNET (in addition to the first hardware texture-mapping fielded, first AI NPC, etc.), there is a lot of info available. Email me and I can provide the info.
jmorrison
·2 yıl önce·discuss
You say, correctly I believe, "for virtual reality to count, there must be high stakes, real consequences..."

Domains in which this is true, specifically domains for which "negative training" gets people killed, are probably the best bet. Military, LEO, disaster preparedness training spring to mind. However, the cost of the real world training exercises replaced has to be more than the cost of the VR, or the training exercise has to be impossible or too dangerous to pull off in the real world.