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jordanarseno

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jordanarseno
·3 ay önce·discuss
In my view, lock-in anxiety is a holdover from a previous era of tech platforms, and it doesn't really apply in an era where frontier agents can migrate you between vendors in hours. So I personally don't see any good worrying about this. On top of that, every major LLM provider is rapidly converging on the same feature set. They watch each other and clone what works. So the "platform" you're building on isn't really Anthropic's platform so much as it is the emerging shared surface area of what LLMs can do. By the time this Routines feature becomes a problem for you, other solutions will have emerged, and I'd be very surprised if you couldnt lift-and-shift very quickly.
jordanarseno
·3 ay önce·discuss
hivemunk (hivemunk.com): hive management for beekeepers.

Data engineer, 20 yrs software / 10 in ag-tech. Picked up beekeeping and was surprised how much structured data a single inspection produces, and how nowhere useful exists to put it. It's a gloved, veiled, honey-and-propolis-covered activity. Tapping through a mobile UI mid-inspection is not ideal, and good luck getting your phone back clean.

The core is a virtual hive model. It's all mutable state: boxes, frames, components, queens, and colonies you rearrange to mirror the physical yard. Treatments, feedings, and inspections layer on top.

This summer I'm shipping voice-driven inspections: narrate what you see frame by frame, STT + LLM pipeline extracts structured data and maps it to your hive model.

If you have beekeeping friends, I'd love it if you could send it along <3. I won't claim it has every feature under the sun, but I work on it every day and have a strong roadmap ahead.

Also open to critiques. Thanks!

https://hivemunk.com
jordanarseno
·6 ay önce·discuss
Bin packing can be seen as an optimization problem. In 2D, consider a scenario where you need to cut shapes from a sheet of plywood or sheet metal while minimizing waste; finding the optimal orientation of these shapes reduces material loss. In 3D, you might imagine packing objects into a container or cargo space, or sculpting a collection of 3D shapes out of a known volume of material, where you'd optimize the arrangement and orientation to minimize waste.