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jordo

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The Tech Stack Behind a WASM and WebGL2 Battle Royale

blog.winterpixel.com
7 points·by jordo·4 yıl önce·4 comments

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jordo
·2 yıl önce·discuss
https://sluglibrary.com/ - game library used in many engines to do vector graphics and fonts directly on the GPU
jordo
·2 yıl önce·discuss
Building a helm chart right now to see if I can get it self-hosted in our cluster... :D
jordo
·2 yıl önce·discuss
REALLY looking forward to trying this. Mixpanel has the most obscure pricing model of any SAAS i've ever tried to integrate with... When we 'upgraded' from their free tier to a paid tier we were DOWNGRADED from 20M events a month to 10K events a month. Does that make any sense??? They talk about 'transparent and easy to understand pricing', but immediately after I upgraded to a paid plan we were downgraded from 20M events to 10K events.

We actually immediately cancelled our paid plan and went back to their free tier. To match what they provide in their free tier (20M events), the cost is $2,289 USD / month (no thanks). https://mixpanel.com/pricing/plan-builder/?dcv=growth

So basically we can either pay $2,289 USD / month, or pay nothing, and still get the same number of tracked events. Just bizzare... We've moved on, and I've been on the search for an alternative ever since.
jordo
·2 yıl önce·discuss
OK soooooo.... Prediction is there is going to be a correction as % holding stocks are currently close to an all-time high. So what asset am I buying right now?
jordo
·3 yıl önce·discuss
Open sourced - nice!
jordo
·3 yıl önce·discuss
We made https://rocketbotroyale.winterpixel.io in godot 3.5. ~ 20MB wasm binary, ~20MB game assets. We did however, have to do a ** ton of engine modifications to get the performance characteristics we needed on web, so mileage may vary depending on what you are actually building. But overall, 3.5 supports web very well. 4.0 is too unstable for us to use it yet, so jury still out on that one.

But the absolute, most amazing thing ( coming from the anxiety of app 'submissions', going through 'reviews', etc ), is the ability to update/fix/hotpatch everything instantly. Like within seconds. We have a simple CI/CD workflow that builds, updates & deploys a new godot site ( with dedicated gameserver backends) within seconds. The ability to just do this however you want, whenever you want, without going through some kind of platform distribution interface is great. With the exception of WGSL being such a dumpster fire of a spec, I'm pretty bullish on web for gamedev & distribution. There's some really great stuff being built right now, see: wasm+webtransport+wgpu
jordo
·4 yıl önce·discuss
Would you be able to provide support for dotnet 8 alpha? Super interested in this, but would need iOS,MacOS and wasm... Seems like cross-compile support for all those targets are already in 8.0.0 alpha?
jordo
·4 yıl önce·discuss
Scorched was an inspiration for our battle-royale online version: https://rocketbotroyale.winterpixel.io
jordo
·4 yıl önce·discuss
Alternative? - Rocket Bot Royale - https://rocketbotroyale.winterpixel.io
jordo
·4 yıl önce·discuss
I always think of the Monty Hall problem with 100 doors. And with the game show host revealing 98 'goat' doors thus leaving two doors left (the original guess, and another one). You'd switch then right? :)
jordo
·5 yıl önce·discuss
We flipped a coin, and it ended up being heads (just us), meh... Nothing more to it: https://arxiv.org/pdf/1806.02404.pdf I believe the TLDR of that is, if you monte carlo the drake equation, and account for the uncertainty of the error margins, you don't really end up with much of a paradox.