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kibbi

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kibbi
·6 ay önce·discuss
Interesting approach! I've thought about a similar method after reading about the PLATO platform.

When playing astro‑maze, the delay is noticeable, and in a 2D action game such delays are especially apparent. Games that don’t rely on tight real‑time input might perform better. (I'm connecting from Europe, though.)

If you add support for drawing from images (such as spritesheets or tilesheets) in the future, and the client stores those images and sounds locally, the entire screen could be drawn from these assets, so no pixel data would need to be transferred, only commands like "draw tile 56 at position (x, y)."

(By the way, opening abstra.io in a German-language browser leads to https://www.abstra.io/deundefined which shows a 404 error.)
kibbi
·6 ay önce·discuss
In my case, Z for shooting works only rarely. Usually nothing happens. How does the game code query the key?
kibbi
·geçen yıl·discuss
Thanks! But I get the impression that with Kokoro, a strong CPU still requires about two seconds to generate one sentence, which is too much of a delay for a TTS voice in an AAC app.

I'd rather accept a little compromise regarding the voice and intonation quality, as long as the TTS system doesn't frequently garble words. The AAC app is used on tablet PCs running from battery, so the lower the CPU usage and energy draw, the better.
kibbi
·geçen yıl·discuss
I had already suspected that I hadn't found all the possibilities regarding Tortoise TTS, Coqui, Piper, etc. It is sometimes difficult to determine how good a TTS framework really is.

Do you possibly have links to the voices you found?
kibbi
·geçen yıl·discuss
The sample sounds impressive, but based on their claim -- 'Streaming inference is faster than playback even on an A100 40GB for the 3 billion parameter model' -- I don't think this could run on a standard laptop.
kibbi
·geçen yıl·discuss
Thank you, but they say "Offline models only run really well on Apple Silicon macs."
kibbi
·geçen yıl·discuss
Large text-to-speech and speech-to-text models have been greatly improving recently.

But I wish there were an offline, on-device, multilingual text-to-speech solution with good voices for a standard PC — one that doesn't require a GPU, tons of RAM, or max out the CPU.

In my research, I didn't find anything that fits the bill. People often mention Tortoise TTS, but I think it garbles words too often. The only plug-in solution for desktop apps I know of is the commercial and rather pricey Acapela SDK.

I hope someone can shrink those new neural network–based models to run efficiently on a typical computer. Ideally, it should run at under 50% CPU load on an average Windows laptop that’s several years old, and start speaking almost immediately (less than 400ms delay).

The same goes for speech-to-text. Whisper.cpp is fine, but last time I looked, it wasn't able to transcribe audio at real-time speed on a standard laptop.

I'd pay for something like this as long as it's less expensive than Acapela.

(My use case is an AAC app.)
kibbi
·geçen yıl·discuss
In my experience, this bug - lags and overheating when drawing with the Apple Pencil - exists since iPadOS 16. When searching for it on the web, I found lots of reports and no indication that it is solved, including by hardware replacements.

In any case, HN's guidelines ask to use the original title of an article, unless it is misleading or linkbait. I'd agree that Apple's software quality has been going down.
kibbi
·geçen yıl·discuss
I've used Apple's Automator app to add a new custom Quick Action which does exactly this. After right-clicking a folder, the right-click menu shows my custom Quick Action to create an empty text file.

This requires about 5 to 10 minutes to set up. You'll find instructions for this on the web or via some LLM. I've looked right now for a suitable article, but the ones I've found are subtly different from my Quick Action. I've asked ChatGPT and its instructions seem to be correct.