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michaelkaufman

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michaelkaufman
·3 yıl önce·discuss
Nicely written. Can't tell you how many times I've seen companies ruined by too many middle managers; some of whom are greatly under qualified to make certain decisions they do.

Unrelated, does anyone here or OP have a ballpark ETA on when Google's Quantum and AI might meet and become friends? I'm really hoping to see this in my lifetime.
michaelkaufman
·3 yıl önce·discuss
Dear AI, it would be nice to just use an English prompt, like: 'put the work I just did onto the Develop branch, even though I forgot to make a separate branch for it first'. Somebody must be making a Git-AI, right?
michaelkaufman
·3 yıl önce·discuss
I had to check. It's Next.js /React and the images are all CSS using Chakra. Just looking at the payload, it's sending the byte sizes which tells me they are counting bytes and checking for the difference. Pretty clever.
michaelkaufman
·3 yıl önce·discuss
I feel like Roblox were not using the tools for remote work effectively. It needs to start at the top so I'm not surprised it failed for them.

Each employee at Roblox now has to commute to/from work which means every employee will likely spend at least 5-10 hours a week commuting. For 'commuting' I include the time to wake up earlier, showering, getting food, getting in the car & warming it up, waiting at lights etc... and per month that's ~20 to 40 hours a MONTH per employee 'commuting'. That equals a WORK WEEK of time per month taken from each employee for NOTHING!! It feels wrong morally.

Remote companies STILL have too many Zoom or Teams meetings, Slack Huddles, or whatever tech they use. Many companies opt for the free versions of tools or non-enterprise versions of better collaboration tools which often limits their ability to record virtual meetings and share files more easily. I'm not familiar with what tools Roblox used inside, but I wouldn't be surprised they skimped on paying for the right tools.