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rpasquay

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rpasquay
·3 ay önce·discuss
Nice game! Just having two thrusters fire at the same time sounds a bit distorted. Are you generating the engine noise procedurally?
rpasquay
·4 yıl önce·discuss
I did not understand why on x86 Windows/MSVC cannot implement exceptions the same way as it was done for other architectures. I read that on x64 a different approach is used ("table based" - sounds to me like the "unwind code" approach mentioned in the article). Is this not possible no x86 for some reason ?