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the_csharp_dude

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the_csharp_dude
·2 yıl önce·discuss
Interesting, even if I think there's still some data missing to draw personal conclusions.

Vulkan is hard, everybody knows that, and I do remember the hype behind it with Doom & Doom: Eternal releases.

But I don't think Vulkan is NEEDED all the time. Most of the indie games today can still be running using OpenGL without any doubt. Also, I would be interested to see something like this but for the gaming industry: is Vulkan considered as a production-ready API for Ubisoft / CD Projekt / ... for example, and if not "why?".
the_csharp_dude
·2 yıl önce·discuss
Bought a windows "gaming" (i hate this category, makes no sense at all...) recently and I agree with the statement of weird and non-sense design in it.

What is the purpose of putting inside some powerful components if you can't even enjoy the max speed when unplugged?

Are "gaming" laptops the new desktops?