diff --git a/README.md b/README.md
index b0b4f5d..61b95bb 100644
--- a/README.md
+++ b/README.md
@@ -1,12 +1,18 @@
# Epic Games
+<div align="center">
+ <img src="https://cdn2.unrealengine.com/Epic+Games+Node%2Fxlarge_whitetext_blackback_epiclogo_504x512_1529964470588-503x512-ac795e81c54b27aaa2e196456dd307bfe4ca3ca4.jpg" width="20%" min-width="100px" />
+</div>
+
Unreal Engine is now [free](https://www.unrealengine.com/blog/ue4-is-free)!
-To access our repositories, sign up for a free account at [UnrealEngine.com](https://www.unrealengine.com) and register your GitHub ID using [these instructions](https://www.unrealengine.com/ue4-on-github).
+To gain access for our repositories, sign up a free account on [UnrealEngine.com](https://www.unrealengine.com) and register your GitHub ID using [these instructions](https://www.unrealengine.com/ue4-on-github).
-After that, you can find our repositories here:
+After that, you may able to find our repositories here:
* [Unreal Engine](https://github.com/EpicGames/UnrealEngine)
* [Unreal Tournament](https://github.com/EpicGames/UnrealTournament)
(Note that you must be signed into GitHub for these links to work.)
+
+Have Fun !!
This is what keeps me orbiting but never quite landing on Rust. Things I'm pretty damn sure are safe come back red-stamped, and once I've painted things the way Rust deigns, I find I've lost my appetite. When desire finally returns, I find the fixes I've made to enable compilation also disallow the changes I wanted in the first place.
For all its faults and runtime bloat, I find myself going for Go on new things I would've attempted in Rust before. Though, I've never tried Zig; I wonder how that is...