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vlunkr

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vlunkr
·14 gün önce·discuss
I use 2 different email apps for exactly this reason. I can check my work email if I need to, but I don’t want notifications.
vlunkr
·21 gün önce·discuss
But it’s never going to be 1:1 duplication is it? Sometimes it’s better to copy code as a template for something new, rather than try to immediately force a new abstraction.

I agree with you that it’s a truism, but it’s useful advice for people who have a habit of trying too hard to DRY their code. IIRC the author comes from the Ruby world, where DRY was a big thing, and this talk was part of the pendulum swinging back away from this DRY obsession that sometimes just resulted in convoluted code.
vlunkr
·2 ay önce·discuss
Fired on the spot? The hyperbole doesn't help your argument.

What inspires me to work harder is getting to work on things that I enjoy.
vlunkr
·2 ay önce·discuss
Yeah this is how I feel. People who like AI music seem to be a same people who would just throw on random "deep work" or "lofi" youtube playlists and let them run all day. That has never appealed to me. I like to learn about the artists and history.
vlunkr
·2 ay önce·discuss
You can spend your time looking for music or you can spend it prompting Suno. Personally I'll always take the former, I enjoy it, but to each their own.
vlunkr
·2 ay önce·discuss
Was that video supposed to convince us that AI music is good?
vlunkr
·2 ay önce·discuss
I’ve had good luck with gnoosic. Or taking artists I like as a starting point and finding out who influenced them, and who they influenced.
vlunkr
·2 ay önce·discuss
There are millions of people making music in an ever-expanding set of genres. The idea that no one is making 80s or 90s style music is absurd. I guess she can listen to slop but maybe just look around a little instead?

Edit: slop not slob
vlunkr
·2 ay önce·discuss
It makes sense. It hard to think creatively when your environment is stagnant. You need some new sights and sounds to kick things along, especially when you’re stuck on something.

I like the story of Shigeru Miyamoto getting the idea for flying through archways in Star Fox from walking through archways in a Shinto shrine near the Nintendo headquarters. It wasn’t from playing other video games or reading about game development, it was just from thinking creatively about his real world environment right outside the office.
vlunkr
·2 ay önce·discuss
Great analogy. The problem is the incentive structure. Anthropic would nothing nothing more than for all of us to write big sprawling slop codebases so we can spend endless tokens reading, rereading, fixing, refixing forever.
vlunkr
·2 ay önce·discuss
Blackboard got a lot better in response to the flood of customers heading to canvas.
vlunkr
·2 ay önce·discuss
It’s simple but contains all the necessary info. You can say “build an endpoint to get user data” and it will absolutely do something, but it might be stupid, and when you compound 1000 stupid prompts like that you get spaghetti.
vlunkr
·2 ay önce·discuss
This almost the plot of “minority report.”
vlunkr
·3 ay önce·discuss
If you want to watch Shakespeare on your TV you are welcome to. But also I don't think that's the point at all. If it's my job to hammer 100 nails a day, and then my boss gives me a hammer that is 10x more effective. I don't get to go home early, I'm just expected to hammer 1000 nails now. Maybe the work becomes more pleasant, maybe it doesn't. But either way it definitely benefits the boss and the person who makes the hammer.
vlunkr
·5 ay önce·discuss
There was plenty of movie tie-in shovelware that sold well. ET is obviously the infamous example, but this continued to go on into the 3D era. Sports games too. They aren't universally bad, but often they succeeded just because they have the official license. It's just like any kind of media, bad stuff can succeed because of deceptive marketing or slapping a familiar name on garbage.

This is all a vast oversimplification. There are obviously hundreds of games coming out every year without gacha mechanics.
vlunkr
·5 ay önce·discuss
I'm pretty similar. AAA games are very similar to modern blockbuster movies. They're playing to the lowest common denominator, and often aren't motivated by any central vision besides making money. But just like Hollywood, sometimes a really creative project makes it through all that machinery. A series that has worked for me are the modern Doom games. Could have been a lame cash grab but they nailed a really interesting formula and continued to tweak it in each game.
vlunkr
·5 ay önce·discuss
Sure, I didn’t say all old games are bad, we just have to be aware of nostalgia as a factor. It’s difficult for a game to match the ocarina of time for me, because I had simply never experienced something like that. As an adult I recognize that it is a good game, but also that someone who wasn’t there at the time isn’t going to see what I see in it.
vlunkr
·5 ay önce·discuss
Maybe I wasn’t clear enough because I agree with everything you said lol. What I take issue with is the parent comment trying to assert that the SNES (or any console) is the greatest of all time. There’s too much subjectivity in art to make a statement like that. I’m trying to say that it’s nostalgia informing their opinion, even if they’re disguising it with technical arguments.
vlunkr
·5 ay önce·discuss
You have to consider that it’s easier to create a genre when there are fewer games in existence. On Atari you’d make a game called “basketball” and bam, new genre!
vlunkr
·5 ay önce·discuss
To each their own, but I don’t know how you can call it bleak. This is a golden age of gaming if there ever has been one. So many phenomenal games, amazing sales, way more cross-platform games. Yeah there are assembly line AAA games, just don’t play them.