It's not a Mega Drive-"Style" shoot-em-up, it is a Mega Drive shoot-em-up. 100% Mega Drive code, with a physical cartridge release planned for later this year. It runs on other platforms via emulation.
It sounds like a problem related to memory interleaving. He doesn't say whether the memory modules are identical, my bet is that they differ. Could also be a poor performing motherboard.
> Game Arts subsequently ported Grandia to the PlayStation, dropping it in Japan in the summer of 1999.
When I grew up, "dropping" something meant "excluding" it; you might drop a player from a team or a feature from a product to exclude it. It turns out that Grandia did actually release in Japan for the PlayStation in 1999.
Am I the only one who struggles with this new, fangled definition of the word "drop"?
- Intel quietly introduced their implementation of amd64 under the name "EM64T". It was only later that they used the name "Intel64".
- Early Itanium processors included hardware features, microcode and software that implemented an IA‑32 Execution Layer (dynamic binary translation plus microcode assists) to run 32‑bit x86 code; while the EL often ran faster than direct software emulation, it typically lagged native x86 performance and could be worse than highly‑optimised emulators for some workloads or early processor steppings.
I seem to remember that "runderwo" was working on porting Linux to the N64 back in the "Dextrose" days, when the N64 scene was still active. I can't find much information on his port, but I did find a reference to it here: http://n64.icequake.net/#projects