We maintain a semi-large complexity application with plugin support in Qt. I was able to port it to webassembly in under a day a few years ago, it was essentially a process of hunting build issues in dependencies, patching QOpenGlWidget’s behaviour and adding a few #ifdefs around platform specific code. A bit of fun, seems like a good use for an LLM but not overly complex to achieve.
EDIT: Now that I’ve read the article I’m reasonably confident this port was made far more difficult than it actually was. Might be the LLM hallucinated some unnecessary steps and reported them as necessary.
EDIT: Now that I’ve read the article I’m reasonably confident this port was made far more difficult than it actually was. Might be the LLM hallucinated some unnecessary steps and reported them as necessary.