I built Mystwright, an AI-powered "murder" mystery game engine.
(Other mystery types are possible too! But I'm still working on making those feel right.)
Instead of pre-written cases, Mystwright procedurally generates a world, a crime, and a cast of suspects — each with unique motives, relationships, and secrets. You investigate in any order: interview suspects, search for clues, follow leads. The story adapts as you play.
Core mechanics:
- Procedural mystery generation (no two games are the same)
- Seeded mystery worlds
- Procedural dialogue generation
- Distinct character personalities
- Consistent timelines and evidence trails
- Generative voice dialogue
- Location exploration experiments are underway
I'd love feedback on:
- Does the mystery feel engaging/coherent?
- Ideas for mechanics that would make solving more satisfying
- Is it too easy, too hard, or just right?
- Etc!
*Also there are some worlds I have made public (under the community tab) which I consider some decent examples. Feel free to try those so you don't have to wait for a world to generate!*
P.S. Re: pricing - You can use the service for free to a point. Right now you can make 1 world, send up to 30 messages to characters, and can only use the default model which is not the fastest but is well rounded.
(Other mystery types are possible too! But I'm still working on making those feel right.)
Instead of pre-written cases, Mystwright procedurally generates a world, a crime, and a cast of suspects — each with unique motives, relationships, and secrets. You investigate in any order: interview suspects, search for clues, follow leads. The story adapts as you play.
Core mechanics:
- Procedural mystery generation (no two games are the same)
- Seeded mystery worlds
- Procedural dialogue generation
- Distinct character personalities
- Consistent timelines and evidence trails
- Generative voice dialogue
- Location exploration experiments are underway
I'd love feedback on:
- Does the mystery feel engaging/coherent?
- Ideas for mechanics that would make solving more satisfying
- Is it too easy, too hard, or just right?
- Etc!
*Also there are some worlds I have made public (under the community tab) which I consider some decent examples. Feel free to try those so you don't have to wait for a world to generate!*
Live Site: https://mystwright.com
Would love your thoughts!
P.S. Re: pricing - You can use the service for free to a point. Right now you can make 1 world, send up to 30 messages to characters, and can only use the default model which is not the fastest but is well rounded.