300M triangles and 10k skinned characters in the browser via WebGPU(twitter.com)
twitter.com
300M triangles and 10k skinned characters in the browser via WebGPU
https://twitter.com/etiennepinchon/status/2038261399236075647
https://twitter.com/etiennepinchon/status/2038261399236075647
It looks like it's a custom engine using a full meshlet pipeline.
Does anyone know if there's a technical deep-dive on how they're handling the cluster culling or if they're using a visibility buffer?