Writing a Pathtracer in Lua, Week 5: LuaJIT and BVHblog.42yeah.is1 points·by 42yeah1·3 năm trước·0 comments
Show HN: Brasterd - A software renderer with terrible performancegithub.com1 points·by 42yeah1·5 năm trước·0 comments
Show HN: Highwaycam – an attempt to pretend that you are in front of the cameragithub.com1 points·by 42yeah1·6 năm trước·0 comments
Show HN: Shear3D – An amateur game I made in 8 days using GLFW and stuffsgithub.com2 points·by 42yeah1·6 năm trước·0 comments
A Wave Function Collapse Overlapping Model Guideframe.42yeah.casa83 points·by 42yeah1·6 năm trước·13 comments
42yeah1·6 năm trước·discussYeah, I am just trying to make it work :P I would strongly advise against using my implementation.
42yeah1·6 năm trước·discussYeah, that's why in the official repo lots of images were generated using N=3. However N=2 is pretty good for mazes and stuffs from my perspective.
42yeah1·6 năm trước·discussAh, sorry I didn't make that clear... That would be a contradiction, as no pattern was found to fit in that area. You need to generate again.
42yeah1·6 năm trước·discussThat might be due to the blue rect and the green rect must be separated with a straight line, and straight lines are hard to come by: https://imgur.com/85W15eI