Wow, this is impressive, everything is so realistic, it feels like I'm not in a browser but in a dark room with a PC where this game is running, I really liked it, it looks very nostalgic.
It’s funny how we all complain about the noise and at the same time we’re all part of generating it.
Maybe that’s just the nature of fast-moving ecosystems.
This is seriously impressive — 6 BIPS by a single developer is insane.
The correctness-first approach and clean architecture really show.
But honestly, at this point, to make it truly useful, you probably just need to write your own OS next
Thanks for sharing this it’s inspiring to see what focused systems work can achieve.
How did you not burn out doing all this?
Honestly, in many systems projects it is often simpler and safer to minimize or even avoid malloc entirely: rely more on stack, static buffers, or simple arenas. This usually leads to fewer bugs and more predictable behavior than building complex lifetime systems on top of the heap.
This is an impressive piece of engineering, no doubt. The API is clean, performance work is serious, and it’s clear a lot of effort went into making this fast. But let’s be honest: without autograd and a real training ecosystem, this is not a PyTorch replacement, it’s a very nice numerical toolbox. Also, tying GPU acceleration mostly to Metal makes this far less useful outside the Apple ecosystem. Right now, it looks like a technically excellent project searching for its real-world niche. If you add proper differentiation, broader GPU support, and prove that this scales with real users, then it could become something truly important. Until then, it’s great work — but not a revolution.