I'm a self taught software engineer, been a bedroom coder writing C++ for about 13 years or so. Spent a lot of that time trying to start companies so it was always my full intellectual output and not simply a hobby. Recent experience in the market has taught me that I'd just rather not run a software business.
Not interested in working at a typical web shop or an AI slop company. Most of my experience is in C++ for a reason. I've written TypeScript/React/Electron stuff but it's just not my preference. I was able to get really snappy performance out of Electron but it gave me a headache fighting the garbage collector the whole time (I won but at what cost?). I love talking asymptotic complexity and working on problems where it actually matters how to traverse a tree.
A couple recent projects of note:
Nucleus2: This is an eventually consistent key value store database, it's capable of asynchronous multi-master replication over the file system (think putting a database in DropBox). It's designed for "bring your own cloud"/local infrastructure. As far as I know the conflict resolution scheme is novel because I haven't found anything like it in my research. I've been meaning to write a white paper on it for a few years now but never got around to it. I can demo it for you if you'd like. I use a Nucleus2 driven project daily, so it's well proven at least for me.
Hui: Currently working on a GUI toolkit, kind of a hybrid of immediate mode and retained, some inspiration from React (but better separation of state I feel), DearIMGUI, etc, but with some major deviations from the norm like using a finite state machine for global event handling/dispatch instead of bubbling (it sounds crazy, but it actually works, I'd love to show it off). I'm writing the renderer in C++ targeting OpenGL. It's early in the project but it's promising to be very, very composable, and easy to use in a way I've never experienced before with a GUI system. I hope to make a demo video this month and if I do it in time I'll reply to this with a link to the video.
Hui is in service primarily to a 3D DCC application I am also working on (back-burner until Hui is ready).
Basically looking for an oldschool software company. Light on AI, light on web tech would be ideal. Yes I realize I just described a game studio, lol.
I've spent the last few years developing a declarative GUI programming language and implementation (https://github.com/IrisChase/IVD), it's not done yet because life happens. "should be done soon it only needs the last 5%" is the current status. The project is currently shelved while I think about where I want to take it, and I've started developing an app in TypeScript/React/Node/SQLite and debating making it an Electron app. My experience thus far is all solo projects.
I've spent the last few years developing a declarative GUI programming language and implementation called "IVD" (https://github.com/IrisChase/IVD)
My experience is primarily in C++ (C++17, C++14, C++11) and would probably be the best fit in a position that requires that sort of thing. Also comfortable working with straight C (C89, C90, C99, C11).
Remote: Yes
Willing to relocate: Willing to consider
Technologies: C++, OpenGL, mostly custom work (would rather write the libraries)
Résumé/CV: Available upon request
Email: [email protected] (please mention HN in the title)
I'm a self taught software engineer, been a bedroom coder writing C++ for about 13 years or so. Spent a lot of that time trying to start companies so it was always my full intellectual output and not simply a hobby. Recent experience in the market has taught me that I'd just rather not run a software business.
Not interested in working at a typical web shop or an AI slop company. Most of my experience is in C++ for a reason. I've written TypeScript/React/Electron stuff but it's just not my preference. I was able to get really snappy performance out of Electron but it gave me a headache fighting the garbage collector the whole time (I won but at what cost?). I love talking asymptotic complexity and working on problems where it actually matters how to traverse a tree.
A couple recent projects of note:
Nucleus2: This is an eventually consistent key value store database, it's capable of asynchronous multi-master replication over the file system (think putting a database in DropBox). It's designed for "bring your own cloud"/local infrastructure. As far as I know the conflict resolution scheme is novel because I haven't found anything like it in my research. I've been meaning to write a white paper on it for a few years now but never got around to it. I can demo it for you if you'd like. I use a Nucleus2 driven project daily, so it's well proven at least for me.
Hui: Currently working on a GUI toolkit, kind of a hybrid of immediate mode and retained, some inspiration from React (but better separation of state I feel), DearIMGUI, etc, but with some major deviations from the norm like using a finite state machine for global event handling/dispatch instead of bubbling (it sounds crazy, but it actually works, I'd love to show it off). I'm writing the renderer in C++ targeting OpenGL. It's early in the project but it's promising to be very, very composable, and easy to use in a way I've never experienced before with a GUI system. I hope to make a demo video this month and if I do it in time I'll reply to this with a link to the video.
Hui is in service primarily to a 3D DCC application I am also working on (back-burner until Hui is ready).
Basically looking for an oldschool software company. Light on AI, light on web tech would be ideal. Yes I realize I just described a game studio, lol.