I have been wondering, since PWA are sandboxed and all, would it be possible to save a "snapshot" of it and be able to run it even if the original website/app went offline?
I think Spyro is one of the best examples of Gouraud shading mastery on the system. The textures are there to add detail, in fact they had a basic LOD system for the environment where they swapped textured models with gouraud shaded models using the same tint for objects far away.
The skyboxes were rendered as well as meshes and then shaded, and they still hold up today from an artistic point of view: https://imgur.com/gallery/vocZw
I thought the billions ways to sort out dependencies and environments Python were its messiest part. I've been using a custom little batch script on windows to streamline that a bit as I mainly use python for small utilities as opposed to big projects - https://gist.github.com/leoncvlt/10e67d9415e61eff0f5010ef6fe... - but interested in giving this a spin!
This is amazing, I can't believe it works as well as it does. Very well done! Reminds me a bit of mobirise.com.
I'm curious to hear about your future plans for monetization? Premium blocks? Concurrent sites creation limit?
I can also see that right now the project is cached in the browser session. Any plans to have import/export of project files in order to better manage several projects at once? Or a desktop version?
Last year I bought a Fire 7 for black friday, then rooted it and replaced the amazon OS with LineageOS and the Play Store. Made for an excellent cheap tablet gift which is still being used today.
- I've got several android apps at https://play.google.com/store/apps/developer?id=leoncvlt. together they bring in about £80 a month. One of them, however, was recently picked as 'editor's choice' by google and this month alone brought in £600, hopefully it keeps some of that steam.
- Built https://cosflowy.com/ in the last year, my biggest project to date which ironically brings in the least, just enough to pay for server costs. Need to do more marketing work, but I find it twice as tiring than actual development itself.
Lots of small things but no golden bullets yet. I'll keep trying!