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Wesxdz

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Hogwarts Legacy – State of Play Official Gameplay Reveal

youtube.com
1 points·by Wesxdz·4 năm trước·0 comments

OSE Apprenticeship

opensourceecology.org
11 points·by Wesxdz·5 năm trước·2 comments

Ask HN: How do I recreate an orange?

6 points·by Wesxdz·5 năm trước·5 comments

comments

Wesxdz
·3 năm trước·discuss
Personality engineering a team of NPCs as an audience for reading and encouraging me to write my fiction, helping to build an IDE for writing, deploying website CI/CD pipelines writing Dockerfiles, APIs, etc.
Wesxdz
·3 năm trước·discuss
Sine qua non ad astra
Wesxdz
·3 năm trước·discuss
I think a synthetic womb/cloning would counter the fertility decline among more advanced civilization
Wesxdz
·3 năm trước·discuss
also, seastead near san francisco
Wesxdz
·3 năm trước·discuss
relative robotics will do it https://news.mit.edu/2019/robots-large-structures-little-pie...
Wesxdz
·4 năm trước·discuss
I am starting a bcorp to develop a visual metaprogramming interface for generating ecs code if any Unity engineers laid off are interested in being a potential cofounder you can message me on Discord Wesxdz#1518 :)

edit: link if curious (http://paphos.one)
Wesxdz
·4 năm trước·discuss
Sounds like a soft vulnerable world hypothesis. I think it's training, collaboration, motivation, and funding of engineers that really matters though. I think what's happening in Ukraine shows that as long as brain drain happens it doesn't matter if knowledge is open because it cannot be used effectively.
Wesxdz
·4 năm trước·discuss
maybe you can recreate them? otherwise https://acf.org/ny/how-you-can-help/ get them in a couple years
Wesxdz
·4 năm trước·discuss
Darling 58 in your polyculture orchard folks, maybe the US can catch up to Chinese chestnut production by the 23rd century.
Wesxdz
·4 năm trước·discuss
I spent 6 months helping to prototype and build the Seed Eco Home at Open Source Ecology ('a modular incremental 1000sqft home that two people can build in a week for $50,000') to help solve housing. https://wiki.opensourceecology.org/wiki/Seed_Eco-Home Unfortunately, the apprenticeship program was underfunded due to the lack of participation caused by COVID, and maybe more broadly, despite what people say, they are not actually interested in collaborating to reduce human suffering/advance humanity by solving problems like housing when there are personal sacrifices/opportunity costs involved. Look at something like https://en.wikipedia.org/wiki/Depopulation_of_the_Great_Plai... and it's pretty clear that the problem with housing is mainly social inequality rather than any underlying technical bottleneck...
Wesxdz
·4 năm trước·discuss
Energy descent hasn't even started yet lol https://youtu.be/uqwWdranB5A
Wesxdz
·5 năm trước·discuss
Really like the high quality design of the paper! €250 for a kit + shipping/assembly time does seem like a heavy price that would take a long time to pay for itself if not used in a centralized commercial facility. I like to imagine in the future we'll all have circular economy infrastructure built directly into open source hardware appliances in our living spaces, no need to 'take out the trash'
Wesxdz
·5 năm trước·discuss
I'd love to have an open source CNC machine to design joinery with http://ma-la.com/tsugite.html Ideally a whole house and most of the furniture...

If anyone has any ideas on how to accelerate build times of open hardware, that's something I'm trying to solve. Creating high quality instructionals is a huge amount of work and I think instructionals should be automatically generated by computer vision and have interactable elements, ideally AR, but even just highlighting wiring diagrams on hovering would be hugely helpful. Even if things are well documented, replication is still insanely pyrrhic without economy of scale or universal fabrication. It's time consuming because it's hard to replicate knowledge/tool environments quickly.
Wesxdz
·5 năm trước·discuss
https://wiki.opensourceecology.org/wiki/Modular_Construction
Wesxdz
·5 năm trước·discuss
I know you can use C#: I have used C# and C++ in my Godot projects. However, other languages are not first class citizens in Godot. When I say GDScript isn't a real language people may interpret that as me being hostile towards Godot. In reality I'm just frustrated because I think the Godot editor is nice, but it's not capable of creating the types of games I want to play. GDScript is not used outside of Godot, and therefore it complicates the task of developing a shared commons of open source editor tools. For me, a criteria of open source is that it works with all toolsets, not just derivatives of a specific environment.
Wesxdz
·5 năm trước·discuss
I agree that game engines should empower everyone to create more and better content with less effort. However, I don't think that a game engine specific scripting language is the best approach. For simple games that are similar to other games, GDScript is tolerable... it's when you try to push the boundaries of what's possible in games that GDScript falls apart.
Wesxdz
·5 năm trước·discuss
Hey Terry, love Dicey Dungeons :) I think Godot is okay for simple things but GDScript ruins the whole engine for me. It's not a real language (which is antithetical to the whole idea of shared open source standards), you can't do things that matter with it, but you certainly have to waste time learning the syntax and trying.
Wesxdz
·5 năm trước·discuss
Long term I see housing collapsing and going negative maybe around 2030 (ie countries like Japan/Spain/South Korea) paying foreigners to move into akiya, it's a compelling case for young remote workers in the US who have been priced out of the real estate market in nice cities en masse to abandon their landlords in favor of something like this.
Wesxdz
·5 năm trước·discuss
Hi, Wesley here. I drove across the United States to Missouri to join OSE for the apprenticeship and build the future of open source hardware. I dream of an open hardware future that is meaningful for all of humanity. Here's my video of interest. https://wesxdz.dev/ose_apprenticeship_wesley_barlow.mp4 Indie games have so much potential to make everyones' lives meaningful and I'm here to collaboratively work towards making the concept of affordable, vibrant, and autonomous 'game villages' a reality.
Wesxdz
·5 năm trước·discuss
I'm developing a mobile game in Godot that would require thousands of nodes. The lowest hanging fruit optimization is simply ditching GDScript and nodes altogether for a C++ module or GDNative. ECS imo is a requirement for non-trivial games, and I don't think any game editor has it together here because of the tendency to prioritize accessible fast iteration in early stages over performance and scalability. So they stay in the comfort zone of scene tree hierarchical representation. I'm planning to move to Jai or build a PureRef-like visual ecs editor with libclang ast reflection and hot reloading so I can escape.