HackerTrans
TopNewTrendsCommentsPastAskShowJobs

Wolfmans55

no profile record

Submissions

Show HN: A Wheel of Fortune game you can run in the browser

spinorama.io
2 points·by Wolfmans55·2 tháng trước·0 comments

Show HN: I built a Jeopardy game maker with buzzer support

buzzinga.io
284 points·by Wolfmans55·2 năm trước·69 comments

comments

Wolfmans55
·2 năm trước·discuss
Wow, thanks for the heads up! Was not expecting this...
Wolfmans55
·2 năm trước·discuss
Oh, I see. No, not yet.
Wolfmans55
·2 năm trước·discuss
Yes. If a team buzzes in and the host marks their response as incorrect, they can’t buzz in again.
Wolfmans55
·2 năm trước·discuss
Yes, you just hit “Create new board” on the play.buzzinga.io page which will prompt you to sign up or log in.
Wolfmans55
·2 năm trước·discuss
Nope. Everyone should be able to see the clue, but not the answer or correct response to the clue.
Wolfmans55
·2 năm trước·discuss
There’s only two public boards: “Animals”, which I clobbered together awhile ago just as a demo for folks to test Buzzinga with.

I later added the “Millennials” game, which I created myself and played with friends on a game night.

Neither have clues from the Jeopardy! show itself AFAIK.
Wolfmans55
·2 năm trước·discuss
Excellent!
Wolfmans55
·2 năm trước·discuss
I’d like to make an offline mode so you can connect physical buttons/buzzers and not have to worry about connectivity/latency, etc.
Wolfmans55
·2 năm trước·discuss
This is a great idea.
Wolfmans55
·2 năm trước·discuss
When I was thinking of a name I thought, well, what do you do when you’re playing? Buzz in. So I just thought “Buzzinga.” That’s the origin story.
Wolfmans55
·2 năm trước·discuss
So overall, the site including the buzzer page uses websockets for (close to) real-time client-server communication.

Obviously latency can be an issue, so my non-perfect B+ solution is to essentially calculate the round trip of the buzz, divide it by 2, and subtract it from the server time.

client ------------ pingTime ------------> server

client <----------- serverTime ----------- server

roundTrip = pingTime + pongTime

buzzTime = serverTime - (roundTrip / 2);

The server time is always the source of truth since client times can vary. Not using NTP which could possibly be more accurate.
Wolfmans55
·2 năm trước·discuss
You'll only see it if you're logged in. I'll fix the menu button!
Wolfmans55
·2 năm trước·discuss
Thank you!
Wolfmans55
·2 năm trước·discuss
Yeah, the wording is a good point. I'll think about the color scheme.
Wolfmans55
·2 năm trước·discuss
It's possible, but there are other jeopardy game maker sites out there that charge money and have existed for 5-10+ years that do similar things but with "Jeopardy" actually in their name (e.g. jeopardylabs)

Worst case, they do, and then I know I made a good product.
Wolfmans55
·2 năm trước·discuss
In the menu you'll see there is a "Show answer" button. The host can log in on a different tab or device to see the answer to the currently flipped clue.
Wolfmans55
·2 năm trước·discuss
Ha, never heard of this event. Watching the one from DEFCON 31 now. Did you play in that one?
Wolfmans55
·2 năm trước·discuss
No plans at the moment, but I’m not fully against the idea.
Wolfmans55
·2 năm trước·discuss
Yeah, I made a category for a game night with friends called “Who wrote this Facebook status in ‘09?”, which was very popular.

Repurposing the logic for different game shows is definitely interesting. Although I’ve matured Buzzinga in the last seven months, there’s definitely still room to improve, but eventually I can see this transition!