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bubblesorting
·3 tháng trước·discuss
Kernel_task is often the os thermal throttling, when was the last time you hit the vents with a can of compressed air?
bubblesorting
·4 tháng trước·discuss
Extremely cool! I have never seen that type of piece randomizer, thanks for sharing
bubblesorting
·4 tháng trước·discuss
I enjoyed playing Linex! It reminds me of doing perfect clear solves in Tetris, but without the stress :) I appreciate the skip, next, and hole-fill power ups.

If you don't mind me asking, how are you doing piece generation? Is it random%7, drawing from a bag, or something else?
bubblesorting
·6 tháng trước·discuss
Hello fellow Tetris nerd with a -sort username :)

On the topic of reflexes decaying (I'm getting there, in my late 30s): Have you played Stackflow? It's a number go up roguelite disguised as an arcade brick stacking game, but the gravity is low enough that it is effectively turn based. More about 'deck' building, less about chaining PCs and C-Spins.
bubblesorting
·6 tháng trước·discuss
Very cool! I am a good Tetris player (in the top 10% of players) and wanted to give brick yeeting against an LLM a spin.

Some feedback: - Knowing the scoring system is helpful when going 1v1 high score

- Use a different randomization system, I kept getting starved for pieces like I. True random is fine, throwing a copy of every piece into a bag and then drawing them one by one is better (7 bag), nearly random with some lookbehind to prevent getting a string of ZSZS is solid, too (TGM randomizer)

- Piece rotation feels left-biased, and keeps making me mis-drop, like the T pieces shift to the left if you spin 4 times. Check out https://tetris.wiki/images/thumb/3/3d/SRS-pieces.png/300px-S... or https://tetris.wiki/images/b/b5/Tgm_basic_ars_description.pn... for examples of how other games are doing it.

- Clockwise and counter-clockwise rotation is important for human players, we can only hit so many keys per second

- re-mappable keys are also appreciated

Nice work, I'm going to keep watching.