Cool. Input to developer: offer gear numbers that are co-prime (or absolute primes) to each other. Results in maximum number of circles until you return to the original point.
Cool, Thanks. To me, 4-D rotation is completely “unpredictable” or “contraintuitive”, or both. I wonder, you as a developer of that visualization, did you get an intuition for it? do you know in advance how the projection changes when you apply one or the other rotation?
Many many years ago I played a browser-based online game and I used curl and php for scripting the game. I eventually programmed an alert feature that woke me up (OS X: ‘say “Warning you are under attack”’) during the night when I was being attacked.
10.4 brought Spotlight
10.5 introduced Time Machine
10.6 cleaned everything up and added some stuff like Exchange Support. IMO the peak of Mac OS X.
From then on, Focus was put on Social Media integration and data collecting services.
Seems I‘m getting old an nostalgic.
Even worse: Sierra. Ouch. 10 years ago I used to go for every upgrade immediately (even .0’s). IMO new versions since maybe 10.8 added mostly data collecting bloat. macOS moved far away from the OS I once loved (peaked at Snow Leopard IMO). Funnily, macOS became “free” after Snow Leopard, so you’ve probably paid with your data ever since.
hehe, did the same, although not with +, but using a catch-all feature of the provider. I still get a lot of spam and phishing attempts on my „dropbox@<mydomain>“ address. I faintly remember they (dropbox) had a breach some time in the past.
I fully agree with the article. One thing not mentioned, however probably assumed to be given: domain knowledge. A domain expert using simple methods will probably beat any decent ML model because they are able to define strong features.
I always wondered how the focusing actually works. It happens „automatically“, but what is involved? Are all cone types used for the focusing, or mostly the green-type ones? Or are there even special, dedicated cells for the focusing only? Does the control ober the muscle controlling the lens shape goes via the brain, or is there a more direct mechanism?
Is there an expert around to explain or give some links to explanations?
(as a side comment: as a teenager I learned to control the focus point to a certain degree. There were these pattern-3D images, „Magic Eye“, and since the perceived depth does not correspond to the actual distance of the image, they eye needs to correct. I guess the same applies to 3D cinema, and may well cause the eye strain reported by many)