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coley

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coley
·2 năm trước·discuss
I’ve commented about this book here before. It’s very useful across multiple disciplines. What drew me to it was video game level-design. There’s a section on how churches and temples often have these increasingly smaller and more intimate chambers as you go deeper into the building. I found it super helpful as a lot of these little details are difficult to intuit. I appreciate that you can open the book to almost any page and gain tremendous insight.
coley
·3 năm trước·discuss
Odd that the music only kicks in for me after I tab away. When I tab back, the music stops.
coley
·3 năm trước·discuss
> More ugly wire-frame skeleton design compared to it's original counterpart. Where is the call to interact with any of these elements? Where is the hierarchy?

Is it just me that finds the old iOS settings design ugly, and not* the new one? I think the new design is a vast improvement. I guess you could say that heavy-handed gradients and drop shadows exhibit more personality than the flat design, but so do children's toys & interfaces compared to professional tools & interfaces.

I'm not sure what the author means by "call to interact" in this sentence. Are they referring to the right arrows and how they've been muted? Maybe they mean the on/off switch indicators that are put front and center in the old settings screenshot, but are scrolled off-screen in the new settings screenshot(even though they're still present in the new UI).

I also don't understand the "where is the hierarchy?" question. They hierarchies of the old and new settings panes are strikingly similar. Maybe if the author cared enough to show the same things in each of the screenshots it would be more clear. It feels disingenuous to me.

*edit: spelling