Please contact us at [email protected] . The game is "open source" but we didn't explicitly specify what exactly that means. I consider the owners of the code to be the company swehq.com that did most of the coding.
[game author here]
Worst case scenario in the game is ~1.5% of the population. The estimated fatality rate is 0.5%. This number is increased to 1% if the hospitals are overwhelmed (note that there was a strong consensus in the country that this needs to be avoided).
Note that only 1/4 of the infections get detected in the game the game so the ratio deaths/detected infections will be 4% (the deaths/actual infections is 1%) - likely too optimistic in the scenario of overwhelmed testing capacity.
If you do nothing in the game, you kill 1% of the population during the first wave and you kill another ~0.5% in winter after the natural immunity of some people expires. Again, the real country was simply not willing to go that far.
[game author here]
Note that I am Czech living in the US. Czech Republic and USA are the countries I follow most though I had discussions with other (mostly European expats).
Note on the "social stability score": the game population is by design very "permissive" people will generally not revolt even if you implement very harsh lockdowns of if many people die. This is because we primarily wanted to allow the player to explore the epidemiological model even for fairly extreme strategies (and public opinion is hard to model anyways). In addition, we expect that most player will play the game only once and we didn't want to frustrate too many new players by "game over" screens.
For context: here is how I see what was happening in Czechia. The spring 2020 was handled well and country avoided any significant surge in Covid cases. During summer 2020, people get used to the pandemic. New view got a significant traction: Covid is not that serious and the best course was to let it sweep through the population and gain natural herd immunity.
Since then, there was a constant tug of war between side wishing to relax the rules and the side wishing for stricter rules. Every time the disease started to decline, the "relax rules" side gained more traction and every time the hospitals were close to the capacity (or arguably above the capacity), the government implemented fairly strict measures (there was a strong consensus that everybody must be able to get healthcare).
This explains why the popular "zero covid" and "no intervention" strategies were never attempted. It is hard to tell how well our model works for these strategies. My guess is "not too poorly" but the we have much better confidence in the model in the regime much closer to real world behavior of the country.
Hermetically closing borders would be very hard for Czech Republic (with strong economic and personal ties to the neighboring countries). There was political will to go for zero covid strategy anyways.
If I was allowed to go for some dream solution it would be coordinated strategy on EU (or Schengen) level.
Let me also link a post from one of our collaborators explaining how, for most countries, the dichotomy between saving lives and economy was somewhat false and relative to the real outcomes it was possible to improve both: https://translate.google.com/translate?sl=auto&tl=en&u=https...
A lot of the discussion on this forum center around the question what was the optimal policy and how well the game simulated that policy. In particular, there is a lot of discussion around the two "extreme" approaches: "zero covid" and "no interventions". That is fine, we had these discussions many times and we can explain how these approaches are represented in the game (in my opinion, not too unrealistically) but, at the same time, it somewhat misses the point. The game was about building intuition about simple epidemiological SEIR model close to the regime where the real country was operating - and for political reasons it was very unlikely that the country will radically change the course.
Lot of the game design decisions were some compromise between different goals of the game. Let me give an example: the team of authors of the game strongly believes that expanding contract tracing would a good thing. We were considering adding it to the game. However, what would be a point of adding that option to the game? It would further clutter UI (we had mobile users on mind). It would not add anything to the game because the decision to expand tracing would have no significant downside. And last it would hardly add anything to the public debate, it would just communicate that the authors of the game like contact tracing. There were already zillion of well argued opinion pieces on the topic. In fact, failures of contact tracing were more about failures of the specific agency than any conscious decision on the decision maker side. In short, tacking this issue in the game would quickly move from mathematical modeling into much more murky waters of public service efficiency.
You should also keep in mind that the game was just a small piece in a bigger mosaic of truly incredible efforts of many other volunteers. E.g. "Interdisplinary group for epidemic situations" https://www.meses.cz/. The game was never intended to provide comprehensive picture or recommendations.
First, this URL https://covidgame.info/ loads the game in English by default. There was a plan to popularize the game outside of Czechia but, frankly, we missed the window when major news outlets were interested.
First, this URL https://covidgame.info/ loads the game in English by default. There was a plan to popularize the game outside of Czechia but, frankly, we missed the window when major news outlets were interested.
To address few points mentioned in the comments: the game was tuned to the specific situation in Czech Republic around end of 2020 / beginning 2021. The goal was to build basic quantitative intuition about the behavior of the epidemiological model (SEIR model) that the general public and decision makers were lacking. The game doesn't allow for zero covid strategy - because that was never realistically considered. Likewise, we after some considerations, we didn't include cheap interventions like extensive testing, contact tracing and better government communication. This doesn't mean that we didn't support such interventions. However, Czech government proved unwilling or incapable to implement such measures and in the short/medium term broad restrictions were the only "levers" the decision makers could pull.
We were working together with some real experts in Covid modelling and the model was in my opinion quantitatively sound (though, as we repeatedly said, the model was not optimized for scientific accuracy). At the end the was played by some members of the parliament, party experts and even ministers. We know that the game helped to facilitate consensus between the government and opposition in a very fragile political situation. I believe that, at the end, the game saved hundreds or thousands lives by helping to implement some necessary restrictions sooner than they'd be implemented otherwise.