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deliveryboyman

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Submissions

Understanding GPU Burnout in Unreal Editor for Fortnite

mandeepbhutani.com
2 points·by deliveryboyman·7 tháng trước·0 comments

Lessons Learned from My First Roblox Game

mandeepbhutani.com
51 points·by deliveryboyman·2 năm trước·31 comments

comments

deliveryboyman
·29 ngày trước·discuss
What's the proper way to handle a zero in the direction vector when calculating the reciprocal direction? Should it evaluate to infinity?
deliveryboyman
·năm ngoái·discuss
Thanks for bringing my attention to the revival of this game. TXR2 was my favorite Dreamcast game growing up, and it seems like early reviews suggest that this new game brings back the same feeling of the originals.
deliveryboyman
·2 năm trước·discuss
Yes, in TFA the author uses objects that are the same size. I imagine that is why OP brought up spatial hashing since they specifically mention this.
deliveryboyman
·2 năm trước·discuss
Yes, although you're more likely to see something like a k-d tree in offline rendering than in real-time rendering.
deliveryboyman
·2 năm trước·discuss
Holding L3 to sprint is not uncommon in my experience, I've actually never played a game where it's a toggle (but I don't play much).

For example, in Fortnite you have to hold L3 to sprint. This causes other issues as well. If you drive a car in the game for example, and use the analog stick to steer, accidentally clicking L3 will cause the car to turbo boost. If you're driving around a corner and have L3 moved all the way in one direction, accidentally clicking L3 is a given which causes an accidental turbo boost.
deliveryboyman
·2 năm trước·discuss
Thanks for sharing. Curious to see if Xbox and PS5 controllers use the same analog stick hardware.

The issue with L3 as Sprint is that a button is so much easier to press and hold than a joystick (as mentioned in the article). Even worse is when games use L3 as Sprint but also configure the analog stick to perform some other action, in which case you can perform actions you don't mean to perform.
deliveryboyman
·2 năm trước·discuss
This does not speak to the randomness of markets. Only the ever changing nature of them.
deliveryboyman
·2 năm trước·discuss
Possibly. Or this could be a Boeing type situation where the stock price continues to fall.

Post your calls position if you’re serious.
deliveryboyman
·2 năm trước·discuss
Yes that was a typo. I meant 185.

Regardless, all of this is just intellectual play considering the Reddit poster has no desire to exercise their options.
deliveryboyman
·2 năm trước·discuss
No, they are not ITM until CRWD hits $180/sh.
deliveryboyman
·2 năm trước·discuss
Not sure what material in their post is ill-informed. Looks like what happened today is exactly what that poster warned of in one of their bullet points.
deliveryboyman
·2 năm trước·discuss
Would like to see benchmarks for the applications in the test suite.

E.g., how does Cycles compare on AMD vs Nvidia?
deliveryboyman
·2 năm trước·discuss
Not working for me on mobile. I get stuck in a loading loop
deliveryboyman
·2 năm trước·discuss
Unfortunately this is the epitome of the HN comment section.

Instead of comments by users who have read the linked article, you have comments by people using the discussion as their personal diary.
deliveryboyman
·2 năm trước·discuss
What experience do you have creating games on Roblox?
deliveryboyman
·2 năm trước·discuss
iirc, there was once a character limit for the title of your game. Obstacle course got shortened to Obby in order to comply
deliveryboyman
·2 năm trước·discuss
Got it. Thanks for taking the time to help me with this!
deliveryboyman
·2 năm trước·discuss
Thanks for the feedback.

Do you mean I’m not expanding on these threads deep enough? Instead, it feels like everything is a summary I suppose.

Just trying to learn how I can write these posts better.
deliveryboyman
·2 năm trước·discuss
What is odd about the mix? I wanted to include a little bit of everything to show what one may need to think about when developing their first game on Roblox.

Thanks for bringing up the other points. I should add clarification on that in the post.

I had to pay for advertising because after 1-2 months there were still 0 players. I thought Roblox would push games to discovery with an algorithm, however this doesn’t seem to be the case.

Roblox provides analytics so I leaned into them to see if my changes were making a positive impact.

I had no intention of creating a hit game. It was just a way to have fun and see what happens. I really enjoyed the process and loved to see how many players had fun playing the game.