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doty

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Human Interface Guidelines: The Apple Desktop Interface (Final Draft, 12/1/1986)

archive.org
2 points·by doty·2 năm trước·0 comments

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doty
·3 năm trước·discuss
> Look, most modern software is spending 99.9% of the time waiting for user input, and 0.1% of the time actually calculating something.

I'm sorry to say that this argument is not even wrong.

As programmers, it is not useful to us to think about that 99.9% of time. The 0.1% of the time is literally our entire job.

"Most of the universe is not Earth, so why do we spend so much time thinking about things on Earth?"
doty
·4 năm trước·discuss
Am i mis-reading this article?

BESIDES not having any particular way to validate a token without asking the service, making the rate a hell of a lot slower than 2^64 tokens per second (lol wut) doesn’t it also assume that you have 2^46 valid tokens in existence? Isn’t that 70 TRILLION valid tokens, or nearly 9000 tokens per human on earth?
doty
·4 năm trước·discuss
From the post:

> The same doesn't apply to the player sprite, as Aseprite takes minutes to compile the atlas for the nearly 1000 frames we have.

Why does compiling a sprite atlas for the player take 60ms/frame?
doty
·5 năm trước·discuss
I say- it’s like they hooked a computer to a car. At first I thought “oh man, look! They hooked a computer to a car! Think of all the cool things you can do!”

A few months later I had learned how to reboot the drivers side door latch because of a software failure, somewhere… and I thought “oh yeah, right. It’s like they hooked a computer to a car.”