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drzel

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search.google
1 points·by drzel·9 tháng trước·0 comments

Show HN: Internet Archive File Browser

iafb.online
4 points·by drzel·năm ngoái·1 comments

Electrons Can Solve Mazes

youtube.com
1 points·by drzel·3 năm trước·0 comments

Spintronics Simulator

simulator.spintronics.com
1 points·by drzel·4 năm trước·0 comments

Ask HN: Has AWS Been Hacked?

33 points·by drzel·4 năm trước·21 comments

comments

drzel
·8 tháng trước·discuss


    plans = { 
      1.month => {standard: 10, pro: 50, enterprise: 100},
      1.year => {standard: 100, pro: 500, enterprise: 1000}
    }
    
    plans.each do |interval, details|
      details.each do |name, amount|
        Billing::Plan::Factory.find_or_create_by!(name: , interval:, amount:)
      end
    end
drzel
·10 tháng trước·discuss
Love Pico CSS. I've used it for close to a decade on https://www.fortressone.org - just works, and looks pretty enough out of the box.
drzel
·3 năm trước·discuss
FortressOne is a fork of 1996 QuakeWorld Team Fortress. International tournaments are still played and streamed in Twitch. Next weekend there will be players from around the world meeting in Sydney Australia for a in-person LAN event.
drzel
·3 năm trước·discuss
Not really an app, but I really missed playing the 1997 multiplayer-only game QuakeWorld Team Fortress, so I forked it and made FortressOne. It worked! We play most days, and wonderful community has grown around it.

https://www.fortressone.org
drzel
·3 năm trước·discuss
Great moments in this vid. Captures the scene in Australia in 2003. Focussed on Team Fortress. https://m.youtube.com/watch?v=ESzTCRsz7vY

Many of the people captured in this video still play today and have enduring friendships.
drzel
·3 năm trước·discuss
Someone do pushing shit uphill with a stick.
drzel
·3 năm trước·discuss
The copied data will one day get out of sync. And you will have a difficult and urgent issue to solve.

Query complexity on the other hand requires knowledge, to make the query work and again to make it fast. But it won’t be urgent, and having made it work you will be a better developer.

Of course, sometimes we need to copy / cache etc. but avoid it if you can.
drzel
·3 năm trước·discuss
Yep I’m in this code base a lot, and there’s a lot of this. Some of it by John’s own hand. But you know, if it works, it works. I’ve added plenty of my own bugs in the same spirit.
drzel
·3 năm trước·discuss
Modern QuakeWorld has the option of enabling ‘air step’ which allows surfing up stairs. I don’t think the deathmatch purists use it, but it’s become standard in FortressOne (modern QWTF fork).
drzel
·4 năm trước·discuss
In 1997 I played my first online multiplayer game. It was QuakeWorld Team Fortress. It was incredible, janky, fast, ugly, complicated and absorbing. I found a community of other players through IRC and devoted 8 hours a day to playing this treasure.

By 2005 (a very decent shelf life), the game was all but dead. This was a significant part of my life gone.

In 2018 I found the source, forked it and began FortressOne, a modern port of this classic game.

There are now a thousand people on our discord channel and daily games in four continents. I’m over the moon but more work needs to be done. This year my goal is to get it on steam.
drzel
·4 năm trước·discuss
FortressOne, a fork of the 1996 Quake mod Team Fortress. Though there are only a few dozen players, for them, and me, the game and the friendships that have built up around it means the world.
drzel
·4 năm trước·discuss
not sure about that red 10-ball tho.
drzel
·4 năm trước·discuss
When your toddler wants something, think very hard before you say no. If any amount of screaming, crying, moaning, is going to change your mind, then just save yourself the hassle and say yes. Meanwhile, your toddler will learn that when you do say no, a tantrum won't change it.
drzel
·4 năm trước·discuss
I maintain a free, open source, fast paced shooter that really only works with <100ms pings. To this end I have a dozen servers around the globe. Each server runs a docker-compose with four instances of the game server (each for 24 players), along with some auxiliary services that do things like download updates, upload match demos and statistics.

I frequently need to re-provision new servers and close existing ones.

I've been doing all this with the help of docker-machine (now deprecated), and a collection of handy bash scripts. While this has worked, it's become more and more fragile and I need something better.

For years I've resisted Kubernetes because I keep hearing "premature optimisation", but at this point I'm not sure I have any other options. So before I dive head-long into Kuburnetes by what feels like necessity, how else could I possibly: - Push button provisioning of new hosts across a number of cloud providers - Monitoring so I can restart services under certain conditions. - Notification of failures etc. - Automatic / continuous deployment across all servers and regions.
drzel
·4 năm trước·discuss
Nope.
drzel
·4 năm trước·discuss
I have all those things, but I used a very specific email address for AWS.

Basically, [email protected]

The unique_identifier is unique to this AWS account.
drzel
·4 năm trước·discuss
Nope.
drzel
·4 năm trước·discuss
Yep the email address is of the format: [email protected] and has absolutely only ever been used for this one purpose.
drzel
·4 năm trước·discuss
FortressOne (modern fork of QuakeWorld Team Fortress). Disclaimer I am a core contributor.

https://www.fortressone.org
drzel
·4 năm trước·discuss
Not exactly only for me, but I created a pick-up bot for my Discord server. Goes good. https://discord.fortressone.org