Group policy sadly doesn't like newly registered domains so I can't check this one out right now but it immediately reminded me of this one, that I favorited 4 years ago:
hjkl AND the cursor keys equally suck for moving the cursor because they only move by one line or by one character.
jjjllllljjh is just as bad as <Down><Down><Down><Right><Right><Right><Right><Right><Down><Down><Left>. There are much better ways to move around and touch-typists and non-touch-typists would be better off learning them instead of obsessing over hjkl: :help motion.txt.
hjkl are more of a cult/status thing anyway because they are not _that_ touch-typing-friendly to begin with, and they suck just as much as the cursor keys for moving the cursor around.
Insisting so much on hjkl is silly. No one is using an ADM-3A in 2026, so the official documentation should let users use the more intuitive cursor keys and downgrade hjkl to what they have always been since vi: __ham-fisted alternatives to the cursor keys__.
The entirety of 1999 and 2000 was a nightmare. "No, buddy, we won't change millenium next january." "Nope. We are still in the 20th century." And so on...
I think that's more or less when I lost faith in humanity.
When will that "dashboard with tacked-on tablets" trend stop?
It can somehow be excused in cheap models because new versions are generally incremental evolutions, which would make proper integration of the touchscreen harder/more expensive. But not in a brand new model of a luxury brand.
I was 11 when I started roleplaying with gamebooks. I vaguely remember L'œil Noir as a classic among "Livres dont vous êtes le héros". The same year I saw the older kids play a full D&D campaign with the adults during summer camp. In the following months Casus Belli and Jeux & Strategies, two magazines dedicated to RPGs, gradually replaced comics… and we eventually put together an "official" club at our middle school, where we played D&D for a while, and more games as we discovered them: MEGA II, Paranoia, Rêve de dragons, le JRTM, Call of Cthulu, Zone, etc.
The problem is that compositors typically don't have the notion of 3D scene.
It's all just a stack of layers, one window per layer. There is no shadow to speak of, only a mask around the window that provides the illusion of shadow. So there is no real interaction between all those items, no source of light, no distance, and no way to do ray tracing or some other techniques.