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kjeetgill

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Submissions

InfiniBand, RoCE, and All That

fergusfinn.com
4 points·by kjeetgill·23 ngày trước·0 comments

Super Zsnes: GPU Powered SNES Emulation

youtube.com
4 points·by kjeetgill·3 tháng trước·0 comments

Stride and prejudice: How a 32-bit overflow corrupted a CUDA kernel

ai21.com
2 points·by kjeetgill·3 tháng trước·0 comments

Desperately Seeking Squircles (2018)

figma.com
18 points·by kjeetgill·6 tháng trước·8 comments

Making a game engine based on dynamic signed distance fields

youtube.com
1 points·by kjeetgill·6 tháng trước·0 comments

comments

kjeetgill
·7 tháng trước·discuss
Depending on what your working on, it's actually super nice to know very clearly what lives on the stack vs the heap for performance and compactness reasons. Basically anything that didn't come from malloc or a function calling malloc lives on the stack and doesn't live past the function it was allocated in.

And these days, if you're bothering with C you probably care about these things. Accidentally promoting from the stack to the heap would be annoying.
kjeetgill
·2 năm trước·discuss
Unfortunate typo. I assume you meant ethnically not ethically.
kjeetgill
·3 năm trước·discuss
I haven't heard about this, can you elaborate on this?