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lamarcke

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Show HN: A website/app to help manage your game library

gamenode.app
26 points·by lamarcke·năm ngoái·40 comments

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lamarcke
·năm ngoái·discuss
Oh, no prob. Thanks very much for the heads-up, by the way. I've made the changes locally and they will soon be in production too.
lamarcke
·năm ngoái·discuss
It's actually not a solid color background, but a very low opacity collection of game covers.

The same goes for mobile, where if you look closely you will see Dishonored 2's cover.

And no, it's not AI generated. We started working on it before ChatGPT made it's debut (yeah i know it's not the first LLM but no one considered vibe coding before it), and you can see our entire source code in Github.
lamarcke
·năm ngoái·discuss
Sorry, it's just there to say we use it, but we can't actually not store it since the only info we do store is your session's cookies (and only if you're logged in). We will look into adding it, but it won't do anything if you decide to login anyway :)
lamarcke
·năm ngoái·discuss
Hmm i understand. I'm going to add this to our backlog and see how it can be done in the next weeks. Thanks!
lamarcke
·năm ngoái·discuss
I meant that in a "we're building our own alternative" kind of way. That's why i said it makes more sense to contribute with a plugin for it.
lamarcke
·năm ngoái·discuss
Thanks! I understand where you're coming from, when we launched the first open beta we honestly didn't have any feature that we could use to argue "hey, you should use this instead!".

I personally think there's a overlap between people willing to manage their anime library, and people willing to manage their gaming library. Both have tons of options, and most will choose none.

But take MyAnimeList, for example: A mainly English-speaking audience, so we could assume most users are either using Crunchyroll/Netflix/Hulu, or the hundred possible options for piracy. But they still come back to update their profile in MAL every once in a while, despite all the options they have - and we have users which do exactly that too. We're trying our best to offer a solid management experience (e.g. mobile users may press and hold in any cover to manage a game, and desktop users have that directly at hover, and other QoL), and offer features on top of that. Our PSN and Steam integration are very recent, we only launched them ~8m in, and so is our mobile version. All of our users are basically early adopters, but they still log-in once or twice a week, and our only way of changing that is offering more reasons to stay online. That's why we're also building social-related stuff, like the Posts system, the reviews, and etc. We think users are way more likely to stay with us if they can interact with other people. This is kinda what Anilist is doing too.
lamarcke
·năm ngoái·discuss
Sure! Do you have Discord or anything similar?
lamarcke
·năm ngoái·discuss
After my endeavours with various store APIs and trying to get all of them to fit with our constraints, i understand why GOG Galaxy is always broken

Most of their external APIs suck tbh. Steam and PSN were the best experience i had, and the PSN one is not even officially documented. Epic doesn't even let you use their user library endpoints if you are not a partner unfortunately...
lamarcke
·năm ngoái·discuss
That looks really cool, and i believe we could do something by trying to match the game title's with our database. Thanks for the heads up!
lamarcke
·năm ngoái·discuss
Since i don't have a Playstation console currently, can you tell me if disk games are also featured in your library? (E.g. other users may see them when they enter your profile)

If they are, you could import them directly from our PSN integration.
lamarcke
·năm ngoái·discuss
I would guess that's pretty doable for our mobile version, but I can't promise without doing some PoC fist

But it would probably to this: - Scan the Barcode - Fetch the product name from it and try finding a match in our database (ManticoreSearch does a good job in finding matches with similar names)

It all depends on if the product name would even be there at all, or if it can be retrieved easily
lamarcke
·năm ngoái·discuss
Backloggd is our main "competitor", and we know most people are already familiar with it. But going from their roadmap (https://backloggd.com/roadmap/), we already have: - A mobile app - Steam and PSN integration - A recommendations system - Social Page (?) not sure what they building, but we're trying to keep most of our stuff shareable. For example, you can share a nice Letterboxxed-style image of your game reviews. We're also close to shipping something like this for recent played games, similar to what these third party tools do for LastFM.

We both use IGDB as source, so there's no difference in the actual catalogue of games.
lamarcke
·năm ngoái·discuss
To be honest, we don't even have a desktop app currently, though we do plan to make one. IMO Playnite is a behemot and it's very hard to overtake it, so maybe the best course of action would be to create a plugin to help sync their library data with ours (?). We both use IGDB data so it shouldn't be too hard. They also have a more robust store sync system going for them.

But feature wise, the main difference is that we're targetting all platforms instead of just PC. You could have GameNode in your phone when you only have a Xbox/PS console for example.

If you have any suggestions on what we may do to set us apart aside from this, please let me know