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matrixcubed

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matrixcubed
·2 năm trước·discuss
Which part is offensive to you?
matrixcubed
·4 năm trước·discuss
Been a longtime D&D player since high-school (cut my teeth on the soft-cover D&D Basic Rules Set), with a long hiatus between college and recent years.

While saddened to see the increase in rules complexity since that time (my attention dwindled around 3e), imagine my surprise and joy when I came across Basic Fantasy!

If you’re looking for a nearly zero-cost way to get into a game that “feels” like classic D&D (less focus on tactical combat and more on the role playing aspect, supported by modern d20 rules), I’d highly recommend it.
matrixcubed
·4 năm trước·discuss
Godot, for a few reasons:

- It out-of-the-box exports for web;

- Its GDScript has a low barrier to entry;

- Its UI is very well implemented and simple to learn;

- Should you decide to build your game for other platforms (Win/Lin/Mac, you can;

- If you have a budding interest in game development, you’ve already started with a good engine choice, and can pivot to adding graphics/sound, animation, 3D, multiplayer, etc afterward.

Edit: formatting
matrixcubed
·4 năm trước·discuss
I’d recommend you take a look at Godot. With in-built VR and C# support, a new major version peeking over the horizon, and many, many Unity devs coming over due to recent fallout in those circles, the time truly has never been better.
matrixcubed
·4 năm trước·discuss
Arch Enemy’s “Aces High” cover-song autoplayed one too many times at too-high a volume first thing in the morning while preparing to drive to work. I eventually cleared out my Apple Music songs and much more calmly welcome whatever pop station my wife leaves the radio on instead when I start my car.
matrixcubed
·4 năm trước·discuss
The `Godot` folder in the repo only contains scripts. Were you referring to something different?
matrixcubed
·4 năm trước·discuss
I’ve been using it for a few years, and would be happy to contribute to your knowledge. If you have any questions, feel free to drop me a line.
matrixcubed
·4 năm trước·discuss
I’m really rather excited to see communication protocol as code, however what sort of latency does having “Hathora-in-the-middle” incur?

I’m particularly interested in the proposed GDscript support (to the level that I want to contribute), but I would recommend separating “packet validation” from “everything else”, so that it could live inside a game-server without the necessary performance cost (however minimal) to an external actor.
matrixcubed
·4 năm trước·discuss
Joplin user here. I’ve installed it on every device I own, and sync my notes with my NextCloud code instance. A few synchronizing snags aside, I’m extremely happy with it.
matrixcubed
·5 năm trước·discuss
There’s a pretty clear (and intentionally vague) definition used by the greater 7DRL community.

https://blog.roguetemple.com/what-is-a-traditional-roguelike...

1. Permanent consequences

2. Character centric

3. Procedural content

4. Turn-based

Check out some of the entries from past years, along with their “how roguelike is it?” scoring.

https://itch.io/jam/7drl-challenge-2021
matrixcubed
·5 năm trước·discuss
Merry Christmas! May you benefit from the kindness, love and humanity this season strives to visit upon all.
matrixcubed
·5 năm trước·discuss
I can’t recommend Joplin, synchronized with a cloud storage of your choosing, enough. Markdown, mermaid diagrams, tags, encryption. Everything I need to recall, on every computer I use.
matrixcubed
·5 năm trước·discuss
It’s a Rick and Morty reference. See S2E06.
matrixcubed
·5 năm trước·discuss
Yes. GDscript is fully integrated into the IDE, and once you learn “the Godot way” of scene management, development becomes fluid. Conversely, breaking out into another language to interface with Godot (my own personal experience stems from C# + Godot) while technically feasible, does not hold the same developer experience, and feels kludgy in comparison.
matrixcubed
·5 năm trước·discuss
Fool me once … I forget how the rest of that goes.
matrixcubed
·5 năm trước·discuss
I would entice you to read Manna by Marshall Brain.
matrixcubed
·5 năm trước·discuss
No contingency for “fool me three times”.
matrixcubed
·5 năm trước·discuss
Thankfully, I’ve seen greengrocer’s apostrophes survive that evolution of signage polish.
matrixcubed
·5 năm trước·discuss
Depends on whether the last nanobit is used for parity or data.
matrixcubed
·5 năm trước·discuss
Probably "Discovering Godot". The instructor, Yann Burrett, is fantastic. He runs his own training courseware company now, called Canopy Games.