Yeah, I am starting to appreciate that view a bit more now after also struggling with the native keyboard. I already started working on adding that to Word Pivot.
> The rules are a bit unintuitive. Definitely surprising that horizontal words don't have to be words.
You are not the first person to say this, and I am starting to agree. I think that more basic ruleset is more fun and far more intuitive. Especially given the current UI layout. I am going to spin up a new version with that ruleset I think.
Uhh, no, the answer is not to avoid cascading deletes. The answer is to not develop directly on a production database and to have even the most basic of backup strategies in place. It is not hard.
Also, “on delete restrict” isn’t a bad policy either for some keys. Make deleting data difficult.
This is super cool. I have been using TypeScript To Lua (https://github.com/TypeScriptToLua/TypeScriptToLua) for a little game side project and it works quite well, I am pleased with it. It does end up generating a lot of Lua code though because it has to support all of TypeScript’s features, which isn’t ideal. I’d expect Teal’s output to be much more concise Lua which has me interested.
I can do this with two lines in my nginx config. I have no idea why I would ever consider using another service for this if all it does is rate limiting.
Also, writing a solver for these things is also surprisingly difficult, but fun!