They’d need to either poach folks from other firms or go for a third party solution.
Cursed timeline: Valve pays Epic for good EAC build on CS2 + whatever encryption solution they have for Fortnite executable, 99.9% P2Cs disappear day 1
> for people who want to play PC games with a console-like experience, without any hassles of manual setup and tweaking that the hacker crowd normally are into.
Until they want to play Fortnite/Roblox/whatever else.
> Steam is in the unique position to create a kernel anti-cheat
Valve has a long-term policy of being utter trash at game security.
> I know that's not popular. But they are the only ones with the install base AND ability to pull it off in a such a fashion that wouldn't be so god-awful.
Epic Games does fine (though they did it by purchasing an anticheat startup).
EDIT: Oh, you're talking about making an anti-cheat focused Linux kernel build? Meh, still would not trust Valve on that front given their long-standing policy of not giving a shit.
You can still hit guardrails with this enabled for your account. Had a silly moment a day or so ago when Claude Code hit the guardrail after a web search (presumably because the websearch contained badbad anticheat stuff like https://github.com/0avx/0avx.github.io/blob/main/article-3.m...). Codex with the ID verification has no qualms like this.