I’d say brain drain is the root problem. It’s hard to build a competitive ecosystem when the most ambitious and skilled people move away. From Europe, they move to the US. From within the US, they move to one of a few cities, most notably San Francisco.
In my experience as a founder, excitement to work in a particular area is way more important than experience/skills. Ideally you have both. But lack of enthusiasm for a product, especially a niche product, kills a culture.
I’m pretty sure the opioid epidemic is the leading cause of death in the US. Enormous numbers of Americans are dying from fentanyl and other poisons, but the media doesn’t like to cover it and the Government doesn’t like to talk about it.
Unity seems to be attempting this in the most deceptive and deceitful way possible, establishing the new Runtime Fee and then offering a temporary 100% "waiver" of the fee if you use their other (presumably inferior) products.
As soon as the pressure fades, the waiver will be reduced to 50% and then eventually dropped completely - but of course the new fees will remain.
They must think the average game developer has no business sense whatsoever.
Based on the backlash, my prediction is that Unity either quickly reverses course (damaging their brand a little and perhaps costing the CEO his job) or stubbornly doubles down (damaging their brand a lot and giving Godot and others an opening to eventually rival them).
The Unity CEO and management team seem actively hostile to game developers. They view them more as adversaries than allies. Their first principle may be something like "How can we extract more revenue from our developers?" rather than "How can we make developers more successful on our platform [such that we all enjoy more success]?". I think that cultural value is the root of a lot of these tactical problems and missteps.
Most of the talent from IronSource has left or checked out, and they started to slip in competitiveness and lose clients as a result. This pricing model seems designed to slow those losses, but if it increases developer adoption of Godot or another rival platform (other than Unreal), it seems like Unity is playing with fire here.
For point #1, it's the exit price that matters. Whether the exit takes the form of an acquisition or an IPO, is incidental. I've done both multiple times. Acquisitions tend to be faster, cleaner, and easier exits. IPOs are tough, and once public, you're often locked up.
>The E(V) at larger companies is awesome by comparison.
It's not just comp that's variable, but experience too. Fast-growing startups offer career opportunities that you'd rarely see at FANG. Even if your goal is to simply minimize risk and maximize upside, the optimal path is probably something like bouncing back and forth between FANG for the cash comp and fast-growing startups for the career acceleration.
Not to mention the type of people who thrive at early stage startups typically can't stand FANG environments, and vice versa.
As a young teenager learning to code in the mid/late 90s I distinctly remember two influential movies: Office Space and Hackers. It wasn’t until the dot com boom that I realized you could have a lot of fun and stay out of prison.
My grandfather survived Pearl Harbor and became a B-25 pilot in one of those cohorts with an 80%+ casualty rate. As a kid, I enjoyed reading and hearing about his experiences. It made me proud of his service. But I'm not sure it lessened the stresses and anxieties I felt during my own adolescence. Years later when a close family member had a near death/should have died experience, that meaningfully altered my perspective on life - because I experienced it first hand.
I had dinner in Seattle last week and the waiter did not mention the 20% service fee. The way the bill was delivered in a suspiciously folded manner, one would have had to dig through to find where it was printed. I tipped 20% on top of what I thought was the dinner bill and didn't connect the dots until the next day. I called the restaurant and addressed it privately but I do wonder how many people are blindly taken advantage of by what could be considered an analog dark pattern and never catch it.