"Gamers are the most entitled consumer group I've ever seen."
The industry is filled with people who are entitled, the idea that game devs and publishers aren't entitled when they've been stealing PC games for 30+ years since 1997 beginning with ultima online (MMO's were the industries bid to undermine the PC game market and back end every big budget AAA title, we got steam six years after UO, lineage in 98, everquest in 99, etc).
That means every mmo would have been a regular PC RPG with level editor + multiplayer embedded in the exe like every PC game during the 90's and early 2000's before they figured out the average gamer was a computer illiterate moron.
Windows 10/11 and TPM proves the average game developer has it good, microsoft is finally killing piracy and removing ownership of PC's with the help of intel and AMD over the next 20 years, so just remember, in Microsofts, intels and the game industries new hardware drm world, you will not have access to your games, you will be able to be banned from games you ostensibly "own" because the game industry has been engaging in industrial scale game theft and fraud by selling you incomplete software applications VS quake 1-3, warcraft 1-3, diablo 1-2, in the 90's.
The entire tech industry desperately wanted to take us back to mainframe computing of the 60's where software and hardware vendors own your PC and you have no control over it.
So gamers don't measure up into the giant ego's of game devs and publishers who literally lied to the public so they could kill the PC and jack up game prices and remove basic features like multiplayer.
Google the list of all the games who've had their multiplayer shut down, that is only possible because the games are coded fraudulently to begin with, where as the 90's games mostly all still work just fine if you want to play them lan or over the internet because they were honestly coded local exe's.
The industry is filled with people who are entitled, the idea that game devs and publishers aren't entitled when they've been stealing PC games for 30+ years since 1997 beginning with ultima online (MMO's were the industries bid to undermine the PC game market and back end every big budget AAA title, we got steam six years after UO, lineage in 98, everquest in 99, etc).
That means every mmo would have been a regular PC RPG with level editor + multiplayer embedded in the exe like every PC game during the 90's and early 2000's before they figured out the average gamer was a computer illiterate moron.
Windows 10/11 and TPM proves the average game developer has it good, microsoft is finally killing piracy and removing ownership of PC's with the help of intel and AMD over the next 20 years, so just remember, in Microsofts, intels and the game industries new hardware drm world, you will not have access to your games, you will be able to be banned from games you ostensibly "own" because the game industry has been engaging in industrial scale game theft and fraud by selling you incomplete software applications VS quake 1-3, warcraft 1-3, diablo 1-2, in the 90's.
The entire tech industry desperately wanted to take us back to mainframe computing of the 60's where software and hardware vendors own your PC and you have no control over it.
So gamers don't measure up into the giant ego's of game devs and publishers who literally lied to the public so they could kill the PC and jack up game prices and remove basic features like multiplayer.
Google the list of all the games who've had their multiplayer shut down, that is only possible because the games are coded fraudulently to begin with, where as the 90's games mostly all still work just fine if you want to play them lan or over the internet because they were honestly coded local exe's.