I was wondering this as well because...pokemon came along...when? After my time, anyway, like late 90s.
And then kind of died down, I think, or at least wasn't a monstrous craze at least.
And now in 2016, does it mean that everyone who was super into them 15 years ago is all for it?
If I think about what I was super into at 10, the nostalgia doesn't go that far today.
I mean I see I'm late to the party here and everyone's already said it's real, but I was just surprised.
Around 2007, for some months there, the world was saturated with articles about Second Life. Eventually I saw an article about how it had come about as a result of hiring a new PR firm.
(Or has nostalgia changed? At least if I imagine giving 1940s kids something connected to that in 1965, it seems like they'd be like "Um, I'm a grown wo/man." But today hollyworld is all superhero movies.)
Bonus question: How long before we grow really sick of hearing about it?
I wonder how common the use of "ain't" is today.
I grew up in the rural US in the 1980s, and it was common. And today I don't hear it, but I live in a more... well, educted area. It throws me off when I see it in writing now.
My take on it is that puzzles and games are doing things by hand, and the point of programming in general is to do things once and for all and save humanity the trouble of doing things by hand.
Not that there's anything wrong with doing whatever you enjoy doing by hand.
Or perhaps it's that if we apply our ingenuity to a computer program, we have something and the rest of humanity can have it as well. If we apply our ingenuity to a puzzle, we don't have anything in the end.
Here I start wondering why different people react differently to gamification, but I don't know. I did see earlier where people were going on about getting stars from github...
You know, I felt really troubled to have been using something for 20 years and realize things had changed and it was no longer right and no longer good for me. I felt like a fool for having stuck with it for quite so long.
I realize that sounds like someone talking about a bad marriage, and I suppose we can generalize usefully on relationships of whatever type.
I think we must end up with longer-lasting bad feelings about anything we used to value.
I used to run it, and I'm not sure there's value in it anymore. They often don't stay on top of security updates, and compiling anything just got worse and worse.
The last straw was the fanboys at the linuxquestions forum. It was cultish and creeped me out.
I used it until a couple of years ago, but it often wasn't getting security updates and compiling anything for it was becoming more and more trouble. So I left and I don't miss it.
This is certainly a big issue. In the comments, I see of course how it's so vital for all of us, and yet our problems and our advice...varies because we're all different and it's hard to express what we are and what we love in two paragraphs. We can't help but talk past each other somewhat with strangers.
Maybe what is best to take away from advice is less the specifics and more to take heart that others want to communicate and share and help.
For my part, I'll say that "work" as such is not the place to seek meaning unless...unless it's right there for you, isn't hurting anything or anyone, etc.
It became more interesting to me in the middle with
'Perhaps full independence is unlikely – but what about greater devolution for London?'
and
'Localism has been a big part of David Cameron and George Osborne’s agenda, with the latter striking a number of “city deals” to devolve more powers. The new Mayor of Manchester, whether Andy Burnham or not, will have control over more policy areas than the Mayor of London, such as over health and housing.'
but I'm not British and don't have much context and don't know whether the Telegraph is still the Torygraph.
No, I know about that one. There something else with an extra -at- syllable that I encounter often enough that I'm surprised I haven't just run into it again since I made that comment.
I don't like deletion very much either in general, although I've seen librarians defend themselves with 1. that they totally don't have room for stuff 2. for kids' stuff, at least, if it's science, our knowledge has grown so much that it's a disservice for them to read the old book without context. Or if it's fiction, it can be full of social norms and beliefs that we've grown beyond, where...we'd also want them to have context if they were going to read it.
But it sucks when you hear how they often don't have a good sense of the value (intellectual or otherwise) of what they cull. And it sucks if everyone makes the same judgment and all throw away our ephemera that we wish to look back, evoke memories, reveal something of our time.
And then kind of died down, I think, or at least wasn't a monstrous craze at least.
And now in 2016, does it mean that everyone who was super into them 15 years ago is all for it?
If I think about what I was super into at 10, the nostalgia doesn't go that far today.
I mean I see I'm late to the party here and everyone's already said it's real, but I was just surprised.
Around 2007, for some months there, the world was saturated with articles about Second Life. Eventually I saw an article about how it had come about as a result of hiring a new PR firm.
(Or has nostalgia changed? At least if I imagine giving 1940s kids something connected to that in 1965, it seems like they'd be like "Um, I'm a grown wo/man." But today hollyworld is all superhero movies.)
Bonus question: How long before we grow really sick of hearing about it?