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rohandehal

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[untitled]

1 points·by rohandehal·năm ngoái·0 comments

Show HN: Interactive game teaching dark patterns in UX design

games.productartistry.com
179 points·by rohandehal·năm ngoái·64 comments

[untitled]

1 points·by rohandehal·2 năm trước·0 comments

[untitled]

1 points·by rohandehal·2 năm trước·0 comments

[untitled]

1 points·by rohandehal·2 năm trước·0 comments

[untitled]

1 points·by rohandehal·2 năm trước·0 comments

When Models Go Mad

jurgengravestein.substack.com
1 points·by rohandehal·2 năm trước·0 comments

Growth Hacking Through User-Generated Content: A Deep Dive

productartistry.com
1 points·by rohandehal·2 năm trước·0 comments

How to Spot and Eliminate Bottlenecks

operatorshandbook.com
1 points·by rohandehal·2 năm trước·0 comments

Business Models as Product Strategy: A Deep Dive

productartistry.com
2 points·by rohandehal·2 năm trước·0 comments

Mining Minds: The Genius of the Modern Search Box

productartistry.com
1 points·by rohandehal·2 năm trước·0 comments

comments

rohandehal
·năm ngoái·discuss
This is fantastic feedback—thanks for taking the time to share it! I’m updating the flow so users see the objective first and can click to reveal the challenge and then the learning objectives. Leaning more into the simulation aspect and adding real-world context should help clear up much of the current confusion in the game design.

Auto-advance has already been removed in my WIP branch based on overwhelming feedback, and the new stage-wise approach works much better.
rohandehal
·năm ngoái·discuss
That game really is the final boss. I’ll dig into the recursion issue and get it fixed - Appreciate you taking the time to flag it!
rohandehal
·năm ngoái·discuss
Thanks for the detailed lesson feedback! Developing the game piece by piece made it harder to step back and see how the flow worked as a whole, and I can see where the gamification falls short.

For the next update, I’m planning to streamline the flow so that all patterns reinforce positive actions and avoid rewarding the wrong behaviors. I also want to separate the educational aspects more clearly to make the goals and outcomes easier to understand. Your insights will definitely help guide those changes—thank you again for sharing!
rohandehal
·năm ngoái·discuss
Thanks so much for the kind words about the UI and concept! I’ve gotten a lot of feedback about improving the gamification and making the user goals clearer, and it’s something I’m really targeting in the next iteration.

I really like the idea of turning this into an educational tool or test, especially for younger or older audiences who need help with tech literacy. It’s a great use case and definitely fits with where I want to take the project. Thanks again for sharing—it’s super valuable!
rohandehal
·năm ngoái·discuss
Appreciate this! It’s clear there’s a lot of room to make things more intuitive. I’ll definitely focus on improving the clarity and flow in the next iteration.
rohandehal
·năm ngoái·discuss
Thank you for the super detailed feedback—this is incredibly helpful!

Other comments have highlighted similar issues, and I definitely see the need to re-work the lessons to maintain a more consistent positive action pattern.

Balancing guided exploration with clear player expectations has been tricky, but your input gives me a lot to think about.

Thanks again-really appreciate you taking the time to share this.
rohandehal
·năm ngoái·discuss
Haha, thanks for the heads-up about scrolling! Definitely not intentional realism, but hey, I’ll take the happy accident.
rohandehal
·năm ngoái·discuss
Thank you! Glad you liked it.
rohandehal
·năm ngoái·discuss
Glad you enjoyed it! Hearing this means a lot and motivates me to keep improving it.
rohandehal
·năm ngoái·discuss
Thank you, I really appreciate it!
rohandehal
·năm ngoái·discuss
Thank you so much for the kind words!
rohandehal
·năm ngoái·discuss
Haha! "You were supposed to stop the dark patterns, not join them."
rohandehal
·năm ngoái·discuss
Thanks so much for the feedback—it’s super helpful! Persisting progress between mobile and desktop is definitely on my roadmap. As for the lesson timer, I’ve just updated it to 5 seconds as a quick fix while I work on a better long-term solution for completing lessons. Appreciate you pointing that out!
rohandehal
·năm ngoái·discuss
Thanks for helping identify my first ever hotfix! There was bound to be an issue given this is my first real solo web development project - the background animation was causing the CPU issue as I immediately suspected. I've just pushed a fix that resolves this, along with extending the completion timer to 5 seconds for better readability. This timer adjustment is a temporary solution until I can implement a more configurable system.
rohandehal
·năm ngoái·discuss
Thanks for trying it out and for the feedback, it's really helpful! The blur between simulation interface and the tooltips/guidance is one of the design challenges I've been iterating on. It's been something I'm actively working to improve for both this game and future ones.

Haha, that's gold! I was a bit nervous about putting the subscription pattern as the first question, but went with it since it's so relatable. Really glad it created that "aha!" moment where people realize they're experiencing what they're learning about.