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sbondaryev

36 karmajoined 4 năm trước
https://sbondaryev.dev/

Submissions

[untitled]

1 points·by sbondaryev·2 tháng trước·0 comments

[untitled]

1 points·by sbondaryev·4 tháng trước·0 comments

Solving Mastermind with Maximum Entropy

sbondaryev.dev
1 points·by sbondaryev·5 tháng trước·1 comments

Chess OCR: End-to-end ML pipeline running in the browser

sbondaryev.dev
1 points·by sbondaryev·5 tháng trước·1 comments

Show HN: Why Neural Networks Need He Init, Clipping, and Momentum

sbondaryev.dev
2 points·by sbondaryev·6 tháng trước·0 comments

Show HN: Big O Notation – An Interactive Guide

sbondaryev.dev
4 points·by sbondaryev·6 tháng trước·0 comments

comments

sbondaryev
·Hôm qua·discuss
Thanks for sharing!
sbondaryev
·2 tháng trước·discuss
An interactive guide to how attention, embeddings, and positional encoding work together to predict the next move.
sbondaryev
·5 tháng trước·discuss
Inspired by 3Blue1Brown's Wordle video I applied maximum entropy to Mastermind.

The solver averages 4.42 guesses across all 1296 possible codes.

Includes an interactive game where you can see the optimal next move.
sbondaryev
·5 tháng trước·discuss
That's fair. It's just a suggestion - it's been useful for me in early stages of UI prototyping.
sbondaryev
·5 tháng trước·discuss
Nice project!

This pairs nicely with ASCII-Driven Development - for iterating and modifying layouts with AI.

https://medium.com/@calufa/ascii-driven-development-850f6666...
sbondaryev
·5 tháng trước·discuss
https://sbondaryev.dev/

An attempt to build intuition with interactive articles and experimentation, inspired by explorabl.es
sbondaryev
·5 tháng trước·discuss
Hi HN, I built a chess position recognition system that runs entirely in the browser.

The project walks through the full pipeline: manually collecting data from book scans, comparing Autoencoders vs. SimCLR for representation learning, and deploying with ONNX Runtime and Pyodide to avoid server costs.

The included demo recognizes board diagrams and generates Lichess links for analysis.
sbondaryev
·6 tháng trước·discuss
Nice project! One small suggestion, adding a search or category filter would help simplify navigation given the number of calculators available.
sbondaryev
·6 tháng trước·discuss
Nice touch - seeing the Windows 95 IE favicon took me back for a while.
sbondaryev
·6 tháng trước·discuss
Seems like reading the code is now the real work. AI writes PRs instantly but reviewing them still takes time. Everything flipped. Expect more projects to follow - maintainers can just use ai themselves without needing external contributions.
sbondaryev
·6 tháng trước·discuss
https://sbondaryev.dev/

An attempt to build intuition with interactive articles and experimentation, inspired by explorabl.es
sbondaryev
·6 tháng trước·discuss
Nice visualization of the residual connections. Is the animated svg manually created or programmatically generated? What tools did you use?
sbondaryev
·6 tháng trước·discuss
It's a website https://sbondaryev.dev/
sbondaryev
·6 tháng trước·discuss
I'm working on interactive explorations of algorithms and machine learning. Small, visual, hands-on demos that help build intuition by letting people tweak code/parameters and see how things behave in real time.
sbondaryev
·6 tháng trước·discuss
This looks promising - I've always found the schema duplication annoying with Zod/Yup. Would be great to see benchmarks vs Typia/ArkType at https://moltar.github.io/typescript-runtime-type-benchmarks/
sbondaryev
·6 tháng trước·discuss
Great idea, thanks for sharing! Tried your prompts with ChatGPT and Claude than iterated on it. The ASCII doesn't render perfectly in the web interface but looks good when copy/pasted into a text editor. Key benefit: I used to iterate on layout by generating HTML+Tailwind directly, which burns tokens fast. This ASCII approach lets you nail the structure first without the token cost. Much better for free tier usage. Appreciate the writeup!
sbondaryev
·6 tháng trước·discuss
It really depends on your level - this kind of graphics work is usually learned over many years.

Some sources

> Math & motion: – The Nature of Code https://natureofcode.com/ – Coding Math https://www.youtube.com/user/codingmath

> Shaders / math-based rendering: – The Book of Shaders https://thebookofshaders.com/ – Inigo Quilez https://iquilezles.org/

> Interactive explanations: – Red Blob Games https://www.redblobgames.com/

You can also find some insight into his work process here: https://x.com/BCiechanowski/status/1387827101294686210?s=20

Most people doing this level of work built their own tools over time, learned a bit here and there, and kept refining things throughout their career.
sbondaryev
·6 tháng trước·discuss
Nice project! I'm not very strong at note recognition, so I see the “Wrong note” message quite often (which is totally fine), but the frequent blinking feels a bit distracting. You might consider making the feedback a little less visually intense.
sbondaryev
·6 tháng trước·discuss
I like this book. The probability section is great, especially how they handle the Monty Hall paradox. They use "four step method" that breaks it down perfectly - way clearer than the explanations you get in movies like 21 or numb3rs.
sbondaryev
·6 tháng trước·discuss
I skimmed the source code (base.js, light.js) to see what he was using. It appears to be entirely custom, with no graphics libraries like Three.js. He even implements his own low-level math functions from scratch. It's impressive to see that kind of discipline.