Interesting, even if I think there's still some data missing to draw personal conclusions.
Vulkan is hard, everybody knows that, and I do remember the hype behind it with Doom & Doom: Eternal releases.
But I don't think Vulkan is NEEDED all the time. Most of the indie games today can still be running using OpenGL without any doubt. Also, I would be interested to see something like this but for the gaming industry: is Vulkan considered as a production-ready API for Ubisoft / CD Projekt / ... for example, and if not "why?".
Bought a windows "gaming" (i hate this category, makes no sense at all...) recently and I agree with the statement of weird and non-sense design in it.
What is the purpose of putting inside some powerful components if you can't even enjoy the max speed when unplugged?
Vulkan is hard, everybody knows that, and I do remember the hype behind it with Doom & Doom: Eternal releases.
But I don't think Vulkan is NEEDED all the time. Most of the indie games today can still be running using OpenGL without any doubt. Also, I would be interested to see something like this but for the gaming industry: is Vulkan considered as a production-ready API for Ubisoft / CD Projekt / ... for example, and if not "why?".