The binary bloat is also caused by unnecessary inlining and the linker eliminates most of it (but it's still annoying e.g. for godbolt). {fmt} supports a superset of std::format and std::print features including localization. stringstream's bloat is unrelated and mostly caused by large per-call binary code from concatenation-based API.
std::print author here. Indeed, std::print shouldn't be expensive to compile, it's just a thin wrapper around a single type-erased function. The only reason why it is expensive in libstdc++ is that the type-erased function is inlined which goes against the proposed design but unfortunately can't be enforced via the standard wording and remains a Quality of Implementation (QoI) issue.
Note that ~3-6ns is on modern desktop CPUs where extra few kB matter less. On microcontrollers it will be larger in absolute terms but I would expect the relative difference to also be moderate.
I don't have exact numbers but from measuring perf changes per commit it seemed that most improvements came from "printing" (e.g. switching to BCD and SIMD, branchless exponent output) and microoptimizations rather than algorithmic improvements.
If you compress the table (see my earlier comment) and use plain Schubfach then you can get really small binary size and decent perf. IIRC Dragonbox with the compressed table was ~30% slower which is a reasonable price to pay and still faster than most algorithms including Ryu.
Somewhat notable is that `char8_t` is banned with very reasonable motivation that applies to most codebases:
> Use char and unprefixed character literals. Non-UTF-8 encodings are rare enough in Chromium that the value of distinguishing them at the type level is low, and char8_t* is not interconvertible with char* (what ~all Chromium, STL, and platform-specific APIs use), so using u8 prefixes would obligate us to insert casts everywhere. If you want to declare at a type level that a block of data is string-like and not an arbitrary binary blob, prefer std::string[_view] over char*.
The shortest double-to-string algorithm is basically Schubfach or, rather, it's variation Tejú Jaguá with digit output from Dragonbox. Schubfach is a beautiful algorithm: I implemented and wrote about it in https://vitaut.net/posts/2025/smallest-dtoa/. However, in terms of performance you can do much better nowadays. For example, https://github.com/vitaut/zmij does 1 instead of 2-3 costly 128x64-bit multiplications in the common case and has much more efficient digit output.
It's easier to write faster code in a language with compile-time facilities such as C++ or Rust than in C. For example, doing this sort of platform-specific optimization in C is a nightmare https://github.com/vitaut/zmij/blob/91f07497a3f6e2fb3a9f999a... (likely impossible without an external pass to generate multiple lookup tables).
Musk: Well, that’s not very typical. Most vehicles are designed so the wheels don’t fall off.
Interviewer: But these ones did.
Musk: Well obviously. That’s why we recalled them. But wheel retention remains a very high priority at Tesla.
Interviewer: What caused it?
Musk: A minor component interaction that generated maximum freedom.
Interviewer: Freedom?
Musk: For the wheel.