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vivty

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vivty
·2 năm trước·discuss
I have not read the book yet, but one book i marked to read was this: https://www.manning.com/books/build-an-orchestrator-in-go-fr... Where you build a simple orchestrator from scratch.
vivty
·3 năm trước·discuss
In the text it says: "I distributed the app to my family using TestFlight, and in TestFlight it shall remain forever: a cozy, eternal beta."
vivty
·3 năm trước·discuss
Maybe i am wrong, but this tweet and wikipedia directly contradicts what you say (id tech does indeed use vulkan on windows): https://twitter.com/billykhan/status/1028133659168186368

I am just doing game dev on the side but i think nowadays the graphics abstractions are fairly similar in how they work (the modern abstractions, i.e. Metal, D3D12, Vulkan). Of course ideally you choose the graphics abstraction that is "native" to the platform, but vulkan seems to be supported very well on windows (many AAA game use it and it works great, many games run even better with vulkan abstraction than with their d3d12 counterpart). I use vukan so my graphics can run on windows and linux (which is why i chose vulkan instead of d3d12).
vivty
·3 năm trước·discuss
Seems to be https://github.com/zshoals/Dina-Font-TTF-Remastered.

Source: https://www.reddit.com/r/kakoune/comments/rixopl/do_you_know...