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wicket

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Indiana Jones and the Quest for Paradise VGA

archive.org
5 points·by wicket·17 ngày trước·0 comments

Doom64KB

github.com
1 points·by wicket·19 ngày trước·0 comments

How Donkey Kong Smashed King Kong (Universal vs. Nintendo)

gamingalexandria.com
2 points·by wicket·20 ngày trước·0 comments

agentgateway Joins AAIF as an Open Gateway for Agentic AI Infrastructure

aaif.io
2 points·by wicket·tháng trước·0 comments

agentgateway – One high-performance gateway for service, LLM, and MCP traffic

agentgateway.dev
1 points·by wicket·tháng trước·0 comments

Giving the ZX Spectrum a Fair Shake

bumbershootsoft.wordpress.com
6 points·by wicket·2 tháng trước·0 comments

z386: An Open-Source 80386 Built Around Original Microcode

nand2mario.github.io
135 points·by wicket·2 tháng trước·37 comments

New financed PostmarketOS project: q6voice(d)

postmarketos.org
2 points·by wicket·2 tháng trước·0 comments

Agent Policy Specification

agentpolicyspecification.github.io
2 points·by wicket·3 tháng trước·0 comments

80386 Memory Pipeline

nand2mario.github.io
118 points·by wicket·3 tháng trước·18 comments

1-Bit Bonsai: The First Commercially Viable 1-Bit LLMs

prismml.com
3 points·by wicket·3 tháng trước·2 comments

goose has a new home – the Agentic AI Foundation (AAIF)

goose-docs.ai
2 points·by wicket·3 tháng trước·0 comments

Introduction to the PineTime Pro

pine64.org
3 points·by wicket·3 tháng trước·1 comments

Rosetta Magazine Researcher

github.com
2 points·by wicket·4 tháng trước·0 comments

PINE64 FOSDEM 2026 Update

pine64.org
5 points·by wicket·4 tháng trước·1 comments

Duranium: A More Reliable PostmarketOS

postmarketos.org
3 points·by wicket·4 tháng trước·0 comments

[untitled]

107 points·by wicket·4 tháng trước·0 comments

Raided by the Police – Investigating Nintendo, Sega, & Devkit Arrests [video]

youtube.com
6 points·by wicket·4 tháng trước·0 comments

Taalas Etches AI Models onto Transistors to Rocket Boost Inference

nextplatform.com
2 points·by wicket·5 tháng trước·0 comments

PicoClaw: Ultra-Efficient AI Assistant in Go

github.com
1 points·by wicket·5 tháng trước·0 comments

comments

wicket
·2 tháng trước·discuss
It's not a Mega Drive-"Style" shoot-em-up, it is a Mega Drive shoot-em-up. 100% Mega Drive code, with a physical cartridge release planned for later this year. It runs on other platforms via emulation.
wicket
·2 tháng trước·discuss
It sounds like a problem related to memory interleaving. He doesn't say whether the memory modules are identical, my bet is that they differ. Could also be a poor performing motherboard.
wicket
·3 tháng trước·discuss
Related paper

BitNet: Scaling 1-bit Transformers for Large Language Models (2023): https://arxiv.org/abs/2310.11453
wicket
·7 tháng trước·discuss
> Game Arts subsequently ported Grandia to the PlayStation, dropping it in Japan in the summer of 1999.

When I grew up, "dropping" something meant "excluding" it; you might drop a player from a team or a feature from a product to exclude it. It turns out that Grandia did actually release in Japan for the PlayStation in 1999.

Am I the only one who struggles with this new, fangled definition of the word "drop"?
wicket
·8 tháng trước·discuss
Didn't Nintendo sue Atari/Tengen a couple of times?
wicket
·10 tháng trước·discuss
A couple of details missing from the article:

- Intel quietly introduced their implementation of amd64 under the name "EM64T". It was only later that they used the name "Intel64".

- Early Itanium processors included hardware features, microcode and software that implemented an IA‑32 Execution Layer (dynamic binary translation plus microcode assists) to run 32‑bit x86 code; while the EL often ran faster than direct software emulation, it typically lagged native x86 performance and could be worse than highly‑optimised emulators for some workloads or early processor steppings.
wicket
·10 tháng trước·discuss
The N64 had the 64DD/Randnet in Japan which included a modem and web browser.
wicket
·10 tháng trước·discuss
I seem to remember that "runderwo" was working on porting Linux to the N64 back in the "Dextrose" days, when the N64 scene was still active. I can't find much information on his port, but I did find a reference to it here: http://n64.icequake.net/#projects