no you haven't - coz if you did - you know that there were no yt or pdf/html tuts around + the manuals were rly terrible. so you had to tinker with each and every program and ui from scratch yourself to see how it works.
my basic test with every 3d package since then was to create a plain scene, add simple objects, textures, lights and camera to see how it behaves - and the only program that failed this test since 1988 is blender.
I simply was not able to create a simple scene and render it with this program without hours spend on stupid tuts and learing keyboard shortcuts. and yes, the basic 3d principles are the same since then.
So if u were around back then u would knew that even with the original lw & cinema 4d in 1989 on amiga or maya 1.0 on pc you could get results easier than with blender...
...and yes I refuse to use this crap ui for this reason. where blender shines tho is as a converter for some rare object formats, using the free plugins.
my basic test with every 3d package since then was to create a plain scene, add simple objects, textures, lights and camera to see how it behaves - and the only program that failed this test since 1988 is blender. I simply was not able to create a simple scene and render it with this program without hours spend on stupid tuts and learing keyboard shortcuts. and yes, the basic 3d principles are the same since then.
So if u were around back then u would knew that even with the original lw & cinema 4d in 1989 on amiga or maya 1.0 on pc you could get results easier than with blender...
...and yes I refuse to use this crap ui for this reason. where blender shines tho is as a converter for some rare object formats, using the free plugins.