Not the parent, but I assume they mean the nose stud, green or blue hair that looks like it's needed to be redone for a month (but was, in fact, dyed yesterday), and at least one full-sleeve tattoo, look.
[EDIT] For the record, I've seen women with that look who weren't very good, and I've seen plenty who looked different from that who were good. I don't agree with their broader assessment.
> Will a dude with cheeto dust on his star wars t-shirt give a fair shake to a good looking woman who is wearing business attire and makeup
The Cheeto-dust legible-t-shirt look is unfashionable in tech and probably not a great idea. Been true since the late '00s at least. I think the put-together woman wins in that match up.
> compared to another dude in a t-shirt?
Depends. Is the t-shirt $150 retail, made of merino wool, and sporting a small brand logo that the interviewer will recognize from the gear lists on that minimalism/travel blog they really like?
At a lot of schools, you can take CLEP tests to get out of (especially) 100 and 200 level courses. Take the test, pay a (somewhat lower) rate for the credit without taking the actual class, and it's done.
If you're capable of completing 5 semesters worth in 2 semesters, you're probably capable of passing several of those tests with only a little studying over a Summer.
Eh, leave it to the modders. There was no shortage of fan-made levels that featured some public figure widely regarded as an asshole as a killable enemy, back in the day.
Also, Germany did something very similar near the end of the war, as they got desperate for manpower and fighting moved into their own territory.
[EDIT] Oh, and see farther down the page for, "Civilian losses, suicides, and atrocities". The lived experience of Okinawa (one of only a couple "home" territories for Japan that the US invaded before the bombs) was surely part of why so many expected an invasion of Japan to be a bitter, horrifying bloodbath.
> Agreed. Visually, it is... fine, I don't care that much and the iconization of everything is probably just trend chasing. And personally I don't care too much about theming, but either it should be supported, or not.
I'd take inability to cope with, at the very least, color palette theming, as suggesting that a program or ecosystem probably has some serious problems with accessibility.
I'd concur with another post way up-thread that there's a kind of "HN voice" that gets you a pass on moderation, but you can be very nasty while staying within that, and usually threads are full of that kind of thing.
HN is a great place to learn to put the "aggression" in "passive aggression".
I've only just gotten used to the slide-it-in-the-slot kind. Whatever that's called. The thing that's replacing the magnetic stripes, more or less.
I always forget about contactless. I think all my cards can do it? Not knowing for sure is why I never try, and just stick the card in the slot, which always works.
I think I've paid with my phone one time ever. For some reason I can't bring myself to trust it to work 100% of the time so I can leave my cards at home, at which point I may as well just use a card since I have 'em anyway. I guess I could start carrying phone + cash as a backup and skip the cards, but that's even less convenient. I do activate the payment screen (iPhone) all the time by accident, though I couldn't tell you how.
> Jeebus man. What is it that you FAANG developers do that is so much more complex than what regular developers do?
Nothing, for nearly all of them. Hell, half the time they're not even particularly impressive at executing on the totally-ordinary things they do. The companies just have firehoses that spit out money so can afford to spend more on developers, and choose to do so for a variety of reasons, most of which have nothing to do with how challenging most of the work actually is.
One reason (of several): insanely high comp means everyone (more or less) wants at least some time in a FAANG(-alike) job to bank some money. The flip side is that their hiring process is hellish. Put those together and you have high motivation for people to apply from one side, and a strong disincentive for anyone who's got any amount of doubt in their ability to pass the interview, any reluctance to put in the time to prep for them, or low bullshit-tolerance, or whatever. The result is that practically their entire candidate pool would be good hires (=good enough at the actual job, and willing to jump through hoops), so they don't have to bother figuring out how to spot good (for their purposes) developers, they just keep comp high and interviews unpleasant and time-consuming, and it all sorts itself out.
Combine that with several companies all in similar situations trying to do the same thing, and you get what you see before you WRT developer compensation in a narrow slice of the industry. Except when they collude to keep wages down, which they have done and (speculation) almost certainly are still doing in less-obvious ways.
[EDIT] Just to be clear, some of the work they do is Actually Hard, but that's not unique to FAANG (though it probably is more common there than, say, at your average Web agency or whatever). More of it's not especially hard but is hard to get experience with outside of FAANG (scale-related and fine-tuning stuff mostly, some of which is hard but much of which isn't more difficult than most other development or ops stuff, just different)
There's significant bi-partisan resistance, in the US, to anything like a national ID, unfortunately, with the result that we have one anyway (because of course we do, the modern world doesn't work without it) it's just an ad-hoc combination of other forms of ID, terrible to work with, heavily reliant on commercial 3rd parties, unreliable, and laughably insecure. But the end result is still a whole bunch of public and private databases that personally identify us and contain tons of information—kind of by necessity, actually, since our ID is a combination of tons of things.
It's a very frustrating situation. Worst of both worlds.
Morrowind is much-beloved among fans of weird, complex video game fiction with tons of depth and plenty of text. I once read (on here, I think) that there was one person responsible for most of the weirdness and quirkiness of the setting in Morrowind (and the earlier two Elder Scrolls games, surely?), who left Bethesda after it was released, and that's why Oblivion and Skyrim feel so much more like a generic fantasy setting.
It's playable on any common desktop OS via OpenMW (you'll need a copy of the game for the art, level data, sounds, et c, though), which is also far more stable than the official binary, and has some nice QOL improvements baked in.
Building it is one thing. It's not even uncommon for people to be right about that part.
It's the maintenance, support, training, operations, and documentation that will kill you, if you think you can "just" write some service and then move on to other tasks.
Flip side is that means I can charge them for room & board. Bring it on.