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bytecauldron

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bytecauldron
·2个月前·讨论
You take an existing game/IP and recreate it with lower fidelity, usually due to the platform of choice. It's common to take a 3D game and then work within the limitations of removing one dimension. Since PICO is severely limited, that's the novelty and challenge to rebuild an existing game inside it. Super fun.
bytecauldron
·2个月前·讨论
Sorry, I should have been more specific. This is how every *good local option works.
bytecauldron
·2个月前·讨论
This is a bit disingenuous. People aren't losing their shit about a local model being installed. It's the lack of user autonomy. Just give the option to download a model instead of a silent install. It's not that hard. This is how every other local option works.
bytecauldron
·3个月前·讨论
I feel like regex and curated blocklists would get you pretty far before needing an LLM to continuously read your feed. I'm wondering how successful the local options are, because sending your social media feed to an API that is also being used to serve you low quality posts your blocking is a pretty depressing ouroboros.
bytecauldron
·6个月前·讨论
Not saying there isn't anything valuable here but the entire site looks like an LLM prompt.
bytecauldron
·7个月前·讨论
I was going to ask. Isn't 4k from Discord pretty low for the work conducted here? I'm not familiar with bounty payouts. I'm hoping these companies aren't taking advantage of them.
bytecauldron
·7个月前·讨论
I added Nvidia PhysX to GameMaker. https://youtu.be/CNy4D0Kfu34 I have a public alpha launching in two weeks, so this video is unlisted at the moment. Nervous but I'm pretty happy with the current API.