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twalichiewicz

389 声望加入于 11年前
数字产品设计师专注于驯服粗糙的工作流程。对 0→1 产品策略、工具构建以及按照我的意愿弯曲电子感兴趣。

https://thomas.design
https://triglavis.com
https://tryworkspaceos.com

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.plan 档案

d8d.org
4 分·作者 twalichiewicz·3天前·1 评论

Larping – How I Bought a Private Jet by Selling $10 Subscriptions to 404 Media

404media.co
3 分·作者 twalichiewicz·13天前·0 评论

Stanford CS153 Frontier Systems – Scale, AGI, and the Future of Everything [video]

youtube.com
4 分·作者 twalichiewicz·28天前·0 评论

NASA's Artemis II Live Views from Orion [video]

youtube.com
2 分·作者 twalichiewicz·3个月前·0 评论

NASA's Artemis II Crew Launches to the Moon (Official Broadcast) [video]

youtube.com
6 分·作者 twalichiewicz·3个月前·1 评论

SuperSplat – Gaussian Splats

superspl.at
2 分·作者 twalichiewicz·4个月前·0 评论

[untitled]

1 分·作者 twalichiewicz·4个月前·0 评论

Making Traffic Jams with Lego Cars [video]

youtube.com
2 分·作者 twalichiewicz·4个月前·0 评论

Border-shape: The future of the non-rectangular web

una.im
2 分·作者 twalichiewicz·4个月前·0 评论

Apollo Lunar Module FDAI Restoration [video]

youtube.com
2 分·作者 twalichiewicz·4个月前·1 评论

Procreate Dreams 2

procreate.com
1 分·作者 twalichiewicz·4个月前·0 评论

Grammarly Hit with Class-Action Suit over AI Identity Theft

techbuzz.ai
3 分·作者 twalichiewicz·4个月前·0 评论

Decoupled by Design: Billion-Scale Vector Search

databricks.com
1 分·作者 twalichiewicz·4个月前·0 评论

Yann LeCun's AMI Labs raises $1.03B to build world models

techcrunch.com
5 分·作者 twalichiewicz·4个月前·0 评论

Caastle Founder Pleads Guilty to $300M Fraud Scheme

justice.gov
1 分·作者 twalichiewicz·4个月前·0 评论

Ferret-UI Lite – Apple on-device end-to-end GUI agent

arxiv.org
1 分·作者 twalichiewicz·5个月前·0 评论

Donut Lab – "I Donut Believe"

idonutbelieve.com
3 分·作者 twalichiewicz·5个月前·0 评论

Jony Ive killed buttons in cars. Now he's fixing it [video]

youtube.com
3 分·作者 twalichiewicz·5个月前·1 评论

The Upside of Not Fitting In

theatlantic.com
2 分·作者 twalichiewicz·5个月前·0 评论

Show HN: Typing Tennis

typingtennis.com
5 分·作者 twalichiewicz·6个月前·10 评论

评论

twalichiewicz
·3个月前·讨论
"i updated the content of this website because the agent allows you to overwrite previous deployments"

?

EDIT: Okay now I'm very confused, I'm seeing a slopjank version of Hacker News?
twalichiewicz
·3个月前·讨论
My own experience has been that you really just have to be diligent about clearing your cache between tasks, establishing a protocol for research/planning, and for especially complicated implementations reading line-by-line what the system is thinking and interrupting the moment it seems to be going bad.

If it's really far off the mark, revert back to where you originally sent the prompt and try to steer it more, if it's starting to hesitate you can usually correct it without starting over.
twalichiewicz
·4个月前·讨论
Was curious if ground vehicles at airports also use transponders to communicate position to the radio tower, and it turns out the FAA put out a report last year on potential solutions to avoid this exact situation:

https://www.faa.gov/airports/airport_safety/certalerts/part_...
twalichiewicz
·4个月前·讨论
Fair point, “jammed” was too binary.

My concern is less total link loss than what happens under degraded or intermittent connectivity. If the wingman still depends on the manned aircraft for tasking or weapons authority, then the interesting question is how it behaves when the link is noisy rather than gone.

That feels like the real hinge in the concept.
twalichiewicz
·4个月前·讨论
That may be true, but it seems to strengthen the case for moving the human out of the forward cockpit rather than keeping them there.

If the unmanned aircraft are the ones flying far ahead, taking the risk, and extending the standoff envelope, then why is the human still sitting in the forward fighter rather than supervising from a safer node further back?

At that point it seems like the architecture is optimizing for tactical latency and current doctrine, not necessarily for the cleanest end-state.
twalichiewicz
·4个月前·讨论
At 10-mile intervals you're maintaining a high-bandwidth, low-latency mesh network in a contested electronic environment. If the command aircraft is 10 miles away and the enemy is jamming the link, the drone is going to be making split-second (potentially) lethal decisions without the pilot.

You're right about them both costing about the same, so the real leverage only comes if these drones can stay out of the engagement envelope while sending cheaper submunitions (likely using something like these Ragnaroks (~$150k) https://www.kratosdefense.com/newsroom/kratos-unveils-revolu...) to do the actual baiting.
twalichiewicz
·4个月前·讨论
This seems to be the generally agreed upon direction defense companies are going, but a couple architectural concerns come to mind regarding this "Manned-Unmanned-Teaming" approach:

- Even if the XQ-58 has a low radar cross section, a swarm of four drones flying in formation with a non-stealthy Eurofighter significantly increases the aggregate probability of detection. Unless these drones are performing active electronic countermeasures or "blinking" to spoof radar returns, they’re essentially a giant "here we are" sign for any modern radar. I wonder if they've compensated via the flight software to manage formation geometry to minimize the group's total observable signature?

- Anti-air systems will prioritize the command aircraft (the Eurofighter) immediately. If the C2 link is severed (kinetic kill, high-power jamming) what is the state-machine logic for the subordinates? Do they revert to a fail-passive (return to base) or -active (continue last assigned strike) mode? Without a human-in-the-loop, rules of engagement issues are abound. (I'm not even accounting for the fact that the drones probably rely on calculations from the command craft, so edge-computing will factor in as well.)

- They're calling these "attritable," but at $4M a pop plus the cost of the sensors, they aren't exactly disposable. Is the cost-per-kill for an adversary’s interceptor missile actually higher than the cost of the drone it's hitting?
twalichiewicz
·4个月前·讨论
They don't call the base model 'iPad Neo.' They just call it iPad (https://www.apple.com/ipad-11/). It's the same market segment and even uses the exact same color palette.

They also just established that 'e' is the designator for budget model (https://www.apple.com/iphone-17e/) so best guess is they thought 'MacBook e' looked strange so instead it's 'nEo'. And don't forget the 2004 eMac.
twalichiewicz
·4个月前·讨论
Looks like they're using some new variant of branding font for this. Inspect Element shows it as SF Pro Display, but it's actually just being masked over with an image

https://www.apple.com/v/macbook-neo/a/images/overview/welcom...

Also, why not just MacBook? Wasn't that historically the base-level laptop name?
twalichiewicz
·4个月前·讨论
I can certainly see that. If they really did manage to make some really effective design tooling, would be a great candidate for an MCP server.
twalichiewicz
·4个月前·讨论
It's certainly a nice promotional website.

My first thought was, "So, Replit and ilk?", seems they expected that comparison:

> How is Glaze different from Lovable, Replit, or v0?

> Those tools build for the browser. Glaze builds for your desktop. That means your apps can access your file system, your camera, keyboard shortcuts, menu bar integration, and background processes. Things a web app can’t do. It’s a different category entirely.

Pretty sure modern web apps can do all of those (sans menu bar). (If anything they do background processes better since you can send a very long task off to a server and shut off your computer, come back later and pick up where you left off.)

Also, as others mentioned, this just seems like Claude Code with extra steps, unless they managed to nail some sort of design standard enforcement they feel is better than what most people can get out of it.

The quick publishing is kind of nice, but it immediately made me think it would be more interesting to have a way to quickly remix other people's creations, similar to the Figma Community tab: you can take someone else's work, break it apart to see how it works, then tweak it how you want it.
twalichiewicz
·5个月前·讨论
I think this is exactly the crux: there are two different UX targets that get conflated.

In operator/supervisor mode (interactive CLI), you need high-signal observability while it’s running so you can abort or re-scope when it’s reading the wrong area or compounding assumptions. In batch/autonomous mode (headless / “run overnight”), you don’t need a live scrollback feed, but you still need a complete trace for audit/debug after the fact.

Collapsing file paths into counters is a batch optimization leaking into operator mode. The fix isn’t “verbose vs not” so much as separating channels: keep a small status line/spine (phase, current target, last tool call), keep an event-level trace (file paths / commands / searches) that’s persisted and greppable, and keep a truly-verbose mode for people who want every hook/subagent detail.
twalichiewicz
·5个月前·讨论
https://www.youtube.com/watch?v=6Wv1btxCjVE
twalichiewicz
·6个月前·讨论
https://archive.is/E1YHU
twalichiewicz
·6个月前·讨论
I've added a few onboarding messages and made the HINT more forgiving. Let me know if that helps!
twalichiewicz
·6个月前·讨论
I'll look into what's going on with some of the other browsers.

To clarify, the game actually runs a quick validation when the timer runs out to check if your word is valid. If it is, the ball returns automatically—so you don't have to hit Enter or Space, but doing so early gives you a speed bonus.

As for getting rid of Enter/Space entirely, auto-submitting can be tricky with compound words (e.g., should it submit 'REGULAR' or wait for 'REGULARLY'?).
twalichiewicz
·6个月前·讨论
Thanks for all your feedback!

I was suspicious when I first coded this that it needed a better way to introduce the rules. I've gone ahead and buffed the HINT so that time doesn't resume until you get a chance to type out your first word. I also added a background hint on the return phase instead of just leaving it blank.

Another comment mentioned that the instructions that I put on itch.io made it clearer (and forgot to post on HN, whoops!) so I've pasted them below.

-------------------

HOW TO PLAY

1. Type HIT to serve

2. Type your opponent's word to line up your character with the ball, then type your word to send a volley back

3. Submit your word before the time runs out. The faster you submit your word, the faster your hit!

RULES

1. Words must be 3 letters or longer

2. No repeated words in the same rally

SCORING

1. Tennis rules: 15-30-40-Game

2. Best of 3 games wins the match

CONTROLS

Desktop: Type and press Enter or Space to submit

Mobile: On-screen keyboard
twalichiewicz
·6个月前·讨论
https://thomas.design
twalichiewicz
·6个月前·讨论
I recently rewatched a Tested Q&A where Adam Savage discussed his post-Mythbusters life; his framing of that duality was very similar: https://youtu.be/2tZ0EGJIgD8?t=322.

It aligns with a common design principle: constraints often make a problem space easier to navigate. I suspect life is similar. Having limited time creates a "specialness" that is easily lost when you suddenly have an infinite amount of time at your disposal.
twalichiewicz
·6个月前·讨论
https://archive.is/Pu1y3