There should be 2 options for speed, regular and sped up. Then there should be a key to speed the game up. When I was a kid, it was the space key for GBA. You could have the normal game and skip the boring parts fast.
I wonder how much of it is due to the model being familiar with the game or parts of it, be it due to training of the game itself, or reading/watching walkthroughs online.
This guy is doing something else completely. In his words:
> In my testing, it's between 1.2x and 4x slower than Yolo-C. It uses between 2x and 3x more memory. Others have observed higher overheads in certain tests (I've heard of some things being 8x slower). How much this matters depends on your perspective. Imagine running your desktop environment on a 4x slower computer with 3x less memory. You've probably done exactly this and you probably survived the experience. So the catch is: Fil-C is for folks who want the security benefits badly enough.