How is it that Steam manages to avoid yanking games from people's libraries even after the games are delisted for licensing issues, etc? I have multiple games that you can't "buy" anymore, but Steam doesn't stop me from reinstalling them as often as I like.
Are they negotiating that as part of the deal with their vendors? Or is it as simple as "We're not dicks." ?
Carmack is a godly programmer, but he's largely a technical guy. Everything he releases is a feat of technical engineering ("real 3D!"; "curved surfaces!"; "realistic lighting!"; "the Megatexture!"), not so much artistic achievement. We could really see that after Doom 2 when all of the creatives at Id started jumping ship. The level design that you need to reinforce the technical leaps just wasn't there anymore.
The frustration, I suppose, is that the government doesn't seem to demand this level of scrutiny to take my money, in the event that I owed on my tax returns for that year. But when they have money to give to me, suddenly it's 12 interviews and a colonoscopy to get approved.
I have yet to receive my federal tax refund because I submitted my taxes through a preparation service and, thinking that physical checks were still an option (the tax software didn't tell me otherwise), I did not give the federal government an ACH account number for direct deposit. The IRS then told me I'd have to open an account to update/provide direct deposit info, which in turn requires me to register with ID.me to create an account. ID.me has an obnoxious signup policy which includes sending them a boatload of documentation, and a headshot. I'm not doing it. So to date, I have yet to receive my federal refund.
Somewhere on the IRS website I had found buried in an article that if they can't submit my refund via direct deposit after some period of time, they are supposed to mail me a physical check. Yet so far, nada.
My original comment was more along those lines, but then I did a quick Wiki refresher on Chariots of the Gods (possibly the origin of the popular "Ancient Aliens" push), and noted that the author included Stonehenge among his examples, so I changed course.
"I personally can't conceive of how one might built this, and I must be a million times smarter than people 4500 years ago, ergo people didn't build this." is how the Ancient Aliens theory always sounds to me.
Who said it was bad? I thought we were all pretty much in agreement that it was good, and the only thing holding it back from wider adoption into e.g. the Linux kernel was the poison-pill of Oracle's ownership and licensing.
> The Commission’s full communication said a legal obligation to keep games playable, as requested by the initiative, “would not be proportionate.” It cited concerns about intellectual property rights, confidential business information, publisher costs, and potential cybersecurity or safety risks once games are no longer supported.
Nice job regurgitating point-for-point all of the talking points that the publishers spoon-fed you.
I held off on buying it for many years because of the chorus of people saying, "Once the Switch 2 comes out, we'll get a new one!" (the line of thinking being that the Nvidia Shield used the same custom SoC as the Switch 1).
Switch 2 is out, no new Shield in sight. And the Shield TV Pro is still $200...
Of the cartridge, yes. As do about 58 million other people.
Not sealed in box, no. But usually a product going for a price like this is predicated on rarity, not just historical value. That's why Detective Comics #27, Action Comics #1, Amazing Fantasy #15, etc. command a pretty penny. Those comics didn't have circulation in the millions back in the day...
Not surprising. I've been looking at potentially getting one for my mother. Her last Windows 10 laptop is pretty long in the tooth, and there's no way in hell I'm getting her one with Windows 11 on it.
The Neo seems to fill the same niche that the Chromebook once did, and, since she's already in the Apple ecosystem due to her iPhone, an "Apple Chromebook" seems like an attractive proposition.
For whatever reason I never got around to playing Twilight Princess when it came out. I think I was at college and the family Wii was still at home, so there was never time during summer/winter breaks. I've been meaning to check it out for some years, so I'm actually really excited with the progress on this, since it looks to be leaps and bounds over just playing it in Dolphin.
I'll probably wait another month or so before starting a new file in earnest. There are new releases every few days, and I'd like to see all the potential game-breaking bugs fixed first.
These decomp projects are amazing. Comparing playing Twilight Princess in Dolphin (which is already an impressive feat of engineering) versus the Dusklight decompilation, it's like night and day.
I'm also really looking forward to trying the Dinosaur Planet decomp, because the prototype ROM from which it was derived has a tendency to crash the various libretro cores/N64 emulators I've tried.
As someone who used to hang out on various music forums...a human recommendation based on careful analysis of your last.fm scrobbles was infinitely more useful and accurate than anything Pandora/YouTube/Spotify/Tidal ever recommended me. Humans can infer not just what you like, but what you don't like.