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StilesCrisis

856 karmajoined 2 年前

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StilesCrisis
·前天·discuss
> For a maintainer it's way easier to tell their own agent to reimplement the same idea.

This only makes sense if you assume the original PR was just vibe-coded with minimal human effort. Maybe one day but I don't think we are there yet.
StilesCrisis
·4 天前·discuss
Haven't checked, but I'm pretty sure Google falls back on older browsers.
StilesCrisis
·4 天前·discuss
The babysitting work would still be impossible if you didn't actually know how to code.
StilesCrisis
·6 天前·discuss
As much as I agree with the spirit of your post, standards did in fact change after the Therac-25 incident. That was nearly 50 years ago, after all! There are very high quality bars for medical equipment.
StilesCrisis
·6 天前·discuss
All the same, they don't need a thousand copies of one GitHub repo. They need a thousand different copies of various unrelated repos. Maybe some disc duplicators can handle that without constant user involvement, but all the ones I've worked with are designed around mass replication of one individual ISO.
StilesCrisis
·6 天前·discuss
I'm so tired of HN putting sites on the top with zero human authorship. I have to listen to Claude-voice enough at my job.
StilesCrisis
·6 天前·discuss
What's the point of any of it to begin with? Why paint a painting? Why learn to play guitar?
StilesCrisis
·8 天前·discuss
That isn't a burner at all. It prints labels onto CDs.
StilesCrisis
·8 天前·discuss
Some poor intern is spending their summer burning CDs in a Redmond office building...
StilesCrisis
·8 天前·discuss
I wouldn't be surprised if the author wrote the beginning and then asked Claude to take it from there.
StilesCrisis
·9 天前·discuss
One big difference to note: Quake in 1996 didn't host central infrastructure or have any expectations of recurring revenue. By 2007 things had changed. WOW was built around Blizzard-hosted infra and recurring revenue as central design pillars.
StilesCrisis
·10 天前·discuss
Yes, it does, and also quite lucrative AIUI.
StilesCrisis
·10 天前·discuss
DKB was created by the Odyssey team so it makes sense that it scratches the same itch!
StilesCrisis
·10 天前·discuss
Reeks of AI prose past the first paragraph or two. I don't need to know a bot's opinion on how to convince others.
StilesCrisis
·10 天前·discuss
The release date was late 2004. It's definitely true that Blizzard massively underestimated demand. They expected the initial printing to last for months, and it sold out immediately. They needed to race to roll out more datacenter capacity as fast as possible. (This was pre-AWS)

Source: was there
StilesCrisis
·10 天前·discuss
This bit feels naive, in 2007:

> While there may have been some money in it for a few select games, most were not profitable - they were created for other reasons, such as genuine intrigue in mechanics, users' fun, and curiosity.

2007 places us well into World of Warcraft territory. Online games were already a juggernaut and highly profitable.
StilesCrisis
·12 天前·discuss
I explicitly didn't say "infinity or negative infinity" because I didn't think that level of pedantry would be needed here on HN. I guess I was wrong.
StilesCrisis
·12 天前·discuss
IEEE-754 doesn't mandate exact results for functions like exp(x). It mandates things like "within 2 ULP of the true answer." Hardware vendors are free to implement these functions in any way that meets the error tolerance.
StilesCrisis
·12 天前·discuss
Floating point defines n/0 the same as math. It's infinity as long as n isn't zero.
StilesCrisis
·12 天前·discuss
"Makes unlikely" is very different from "prevents."

If there's one counterexample, it's not really deterministic.